VR Interface Panel Positioning for Different User Sizes
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Solution Overview
Problem
Existing virtual reality systems face challenges in customizing user interface panels for different users, creating seamless transitions between applications, and switching between virtual and real worlds without disrupting the user experience.
Innovation Solution
A virtual reality system that customizes user interface panels based on user location, renders content previews, and updates operation settings using a position tracking system to enhance user interaction and experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed user interface panel design is used in virtual reality systems, then device complexity is reduced, but adaptability to different users with different physical sizes deteriorates
Solution Approach 1:
The user interface panel dynamically adjusts its position, size, and orientation based on real-time tracking of the user's head position and physical characteristics. The system continuously modifies interface parameters to optimize visibility and accessibility for each user, transforming a static interface into an adaptive one that responds to user movements and individual anatomical variations.
Solution Approach 2:
The system changes multiple interface parameters simultaneously including panel distance from user, panel orientation angle, panel size scaling, and position coordinates. These parameters are automatically adjusted based on measured user physical data such as head-to-eye distance and viewing angles, allowing the interface to adapt to different users without requiring manual configuration.
2Illumination intensity
If the user interface panel is positioned far from the user, then the field of view is improved, but the area occupied by the panel increases
Solution Approach 1:
The interface panel applies local quality adjustments by rendering different regions of the panel with different visual properties and densities. Important interactive elements are concentrated in the central high-visibility region, while peripheral areas use simplified representations. This allows the panel to maintain a compact overall size while ensuring critical information remains clearly visible within the user's field of view.
Data Source
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AI summary
A method is performed at a computing system for customizing a user interface panel of a virtual space based on user locations. The computing system is communicatively connected to a head-mounted display wore by a user. The method includes: generating a virtual space including a user interface panel, the user interface panel having a default location in the virtual space; rendering the virtual space in the head-mounted display; measuring the head-mounted display's location in a physical space using a position tracking system adjacent the user; determining the user's location in the virtual space according to the head-mounted display's location in the physical space; and updating the user interface panel's default location in the virtual space in accordance with the user's location in the virtual space.