VR Passthrough Contour Overlay for Real-World Object Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current VR headsets limit immersive experiences by requiring manual switching between virtual and real-world environments, and existing methods for integrating real-world objects into virtual environments fail to dynamically track real-time changes in object positions.

Innovation Solution

A method that detects a real-world object via a passthrough function, analyzes its contour, creates a passthrough layer within that contour, and overlays a virtual simulated environment with virtual objects, allowing continuous display of the real-world object in the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual switching between virtual and real-world environments is required, then system simplicity is maintained, but user immersion and operational convenience deteriorate

Engineering Contradiction:
Improveview switching convenienceVSAvoidlayer management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display is segmented into multiple layers: a virtual environment layer and a real-world passthrough layer. The contour approximation algorithm segments the real-world scene to identify specific objects, allowing selective overlay on the virtual environment. This segmentation enables independent management of each layer while maintaining overall system simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The solution adds a temporal dimension to view switching by making the layer composition dynamic and automatically updated in real-time. Instead of manual switching between discrete states, the system continuously adjusts the overlay of real-world objects on the virtual environment based on detected contours, creating a seamless multi-dimensional experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If real-world objects are integrated into virtual environment, then user immersion improves, but system complexity and processing requirements increase

Engineering Contradiction:
Improveenvironment integration capabilityVSAvoidprocessing system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The contour approximation algorithm extracts only the essential boundary information of real-world objects, separating this critical data from the complete real-world scene. By taking out only the contour information rather than processing entire object models or full scene data, the system achieves effective integration with reduced computational complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Rather than processing or displaying the entire real-world scene uniformly, the system applies local quality by selectively overlaying only the detected real-world objects at their specific locations within the virtual environment. Each object receives appropriate attention and processing based on its detected contour, optimizing resource allocation.

Inventive Principle:
Principle #3Local quality

3Productivity

If contour approximation is used to analyze real-world objects, then processing speed improves, but measurement precision of object boundaries may deteriorate

Engineering Contradiction:
Improvecontour processing speedVSAvoidobject boundary accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The contour approximation algorithm performs partial action by focusing only on the essential boundary characteristics of objects rather than analyzing every detail. This selective approach processes only the most relevant geometric information needed for proper overlay positioning, achieving sufficient precision for the application while maintaining high processing speed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12608075B2VR partial passthrough using contour approximation
Publication Date: 2026.04.21 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12608075B2 patent drawing
  • US12608075B2 patent drawing
  • US12608075B2 patent drawing

AI summary

According to at least one embodiment, a method, a computer system, and a computer program product for virtual reality is provided. The present invention may include detecting a selection of a real-world object via a passthrough function of a virtual reality headset; analyzing a contour of the selected real-world object via a contour approximation method; creating a first layer that maintains passthrough function within the analyzed contour of the selected real-world object; creating a second layer that comprises a virtual simulated environment and one or more virtual objects; and displaying the first layer on top of the second layer by overwrapping the first layer and the second layer.