VR Performance Content Using Motion-Captured Group Missions

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Solution Overview

Problem

Existing electronic devices providing performance content in virtual reality do not allow users to actively participate in the performance, lacking an interactive environment.

Innovation Solution

An electronic device equipped with a camera, a communication interface, a display, memory, and a processor that enables users to engage in group missions by capturing motion information, transmitting content, and displaying it in real-time, and interacting with avatars in virtual reality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If electronic devices provide performance content in virtual reality, then users can view performance content, but users cannot actively participate in the performance

Engineering Contradiction:
Improveuser participationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system captures user motion information through cameras and feeds it back to the virtual reality environment to control avatar actions. When users perform specific motions (clapping, waving), the system detects these motions and translates them into corresponding avatar actions, creating an interactive feedback loop that enables user participation without requiring complex manual controls

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces motion information as an intermediary between the user and the virtual reality performance. Instead of directly controlling complex virtual actions, users simply perform natural motions which are converted into avatar actions through the motion capture system, simplifying the interaction interface while enabling participation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If electronic devices only output performance content, then content delivery is simple, but user engagement is limited

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system uses a single camera-based motion capture setup to serve multiple functions: tracking user position, detecting user gestures, and controlling avatar actions. This multi-functional approach enables rich interactivity and user engagement while avoiding the need for multiple specialized sensors or complex hardware systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250371771A1Electronic device for providing performance content in virtual reality and control method therefor
Publication Date: 2025.12.04 SAMSUNG ELECTRONICS CO LTD
  • US20250371771A1 patent drawing
  • US20250371771A1 patent drawing
  • US20250371771A1 patent drawing

AI summary

An electronic device includes a camera, a communication interface, a display, memory storing instructions, and at least one processor. The instructions, when executed by the at least one processor, individually or collectively, may cause the electronic device to: obtain, through the camera, images including motion information of a user; transmit, through the communication interface, the images to an external electronic device; based on the group mission being achieved, obtain, through the communication interface, content related to a performance from the external electronic device; and display the content through the display.