VR Perspective Switching for Stable Avatar Recordings

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Solution Overview

Problem

Users in virtual reality (VR) environments face difficulties in perceiving how their avatar is portrayed and experience jerky movements during first-person recordings, leading to uncomfortable viewing experiences and potential motion sickness.

Innovation Solution

A method and system that allow users to capture and display image data from different perspectives within a VR or mixed reality environment, using an orientation sensor to detect head position changes and reduce jerky movements, enabling smoother recordings and improved avatar visibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If first-person perspective is used in VR environment, then user immersion is improved, but user's ability to perceive avatar portrayal deteriorates

Engineering Contradiction:
Improveuser immersionVSAvoidavatar portrayal perception
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system segments the viewing experience into multiple perspectives: first-person view for immersion and third-person avatar view for self-perception. Users can switch between these segmented views or view them simultaneously, allowing each perspective to serve its specific function without compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a dimensional shift by switching from first-person perspective to third-person perspective. This dimensional change in viewpoint allows users to see their avatar portrayal while maintaining the immersive first-person experience as an alternative view.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If first-person recording is used in VR environment, then recording authenticity is improved, but recording stability deteriorates due to jerky head movements

Engineering Contradiction:
Improverecording authenticityVSAvoidrecording stability
Core Design Contradiction:
ReliabilityVSStability of the object's composition

Solution Approach 1:

The system dynamically adjusts the recording perspective based on stability requirements. While first-person recording captures authentic user experience, the system can dynamically switch to third-person perspective or apply stabilization algorithms to reduce the impact of jerky head movements, maintaining both authenticity and stability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system introduces an intermediary processing layer that captures raw first-person footage and applies stabilization techniques. This intermediary processing mediates between the authentic but unstable first-person view and the stable view required for comfortable watching, reducing motion sickness while preserving recording authenticity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If multiple perspectives are displayed simultaneously, then user perception of avatar is improved, but system complexity increases

Engineering Contradiction:
Improveavatar portrayal perceptionVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display system is designed with multi-functionality to handle multiple perspectives. It can display first-person view, third-person avatar view, or both simultaneously based on user selection, making the system universal enough to handle different viewing preferences without requiring separate dedicated systems for each mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to easily perceive their avatar's portrayal and reduces or eliminates jerky movements during recordings, enhancing the VR experience by providing stable and comfortable viewing.

Implementation Method 1

detecting, using an orientation sensor, a change in head position of the user

Methodology Applied
Scientific EffectGravitation: Gravitation

Data Source

PatentUS11308686B1Captured image data in a computer-generated reality environment
Publication Date: 2022.04.19 APPLE INC
  • US11308686B1 patent drawing
  • US11308686B1 patent drawing
  • US11308686B1 patent drawing

AI summary

The present disclosure relates generally to for displaying a set of images based on captured image data. In some embodiments, a system displays a first set of images corresponding to a first perspective in a virtual reality (VR) (or mixed reality (MR)) environment. The system receives a request while displaying the first set of images. The system captures image data corresponding to a second perspective in the VR (or MR) environment in response to receiving the request. The system displays a second set of images based on the captured image data.