Virtual Reality Physics Parameter Scaling for Realistic Interaction

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Solution Overview

Problem

Virtual reality systems fail to provide realistic interactions by maintaining unchanged physics rules and parameters when users or objects are scaled, leading to unrealistic feedback and experiences.

Innovation Solution

Modifying physics rules and parameters based on the relative scale between users and objects within the virtual reality environment to simulate realistic interactions by adjusting parameters such as mass, friction, and gravity according to the user's perspective.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If physics rules and parameters are kept unchanged in virtual reality environments, then system complexity is reduced and ease of operation is improved, but realism and accuracy of interactions deteriorate when users or objects are scaled

Engineering Contradiction:
Improveease of operationVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The physics parameters are made dynamic and adaptable based on the relative scale between user and objects. The system automatically adjusts mass, friction, gravity, and other physics parameters according to the scaling relationship, allowing the physics model to adapt to different interaction scenarios while maintaining computational efficiency through rule-based adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies parameter changes by modifying physics parameters (mass, friction, gravity, etc.) based on the relative scale between user and objects. When scaling occurs, the system calculates appropriate parameter adjustments to maintain realistic interaction dynamics, such as adjusting mass proportionally to scale factors and modifying friction coefficients to account for changed contact surfaces.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If physics parameters are adjusted to match user scale, then realism of interactions is improved, but device complexity and computational requirements increase

Engineering Contradiction:
ImproverealismVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The physics adjustment system is segmented into modular components: scale detection module, parameter calculation module, and physics rule application module. Each module handles specific aspects of the scaling process, allowing independent optimization and reducing overall system complexity. The segmentation enables reuse of calculation routines across different objects and scenarios.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The physics parameter adjustment system serves multiple functions: it handles scaling for different user sizes, adapts to various object types, and maintains consistency across different interaction modes. The universal parameter adjustment framework can be applied to any object-user interaction scenario, reducing the need for scenario-specific implementations and lowering overall device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10242505B2System and method relating to movement in a virtual reality environment
Publication Date: 2019.03.26 GOOGLE LLC
  • US10242505B2 patent drawing
  • US10242505B2 patent drawing
  • US10242505B2 patent drawing

AI summary

In at least one general aspect, a method can include determining a physics parameter based at least in part on a scale of user relative to an object in a virtual reality environment, applying a physics rule to an interaction between the user and the object in the virtual reality environment based on the physics parameter, and modifying the physics parameter based at least in part on a relative change in scale between the user and the object.