Automatic VR Play Area Configuration Using Depth Sensing

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Solution Overview

Problem

Current virtual reality (VR) headsets require users to manually configure a play area, known as the guardian boundary, which can lead to irregular boundaries and suboptimal play area sizes, especially in room-scale VR experiences.

Innovation Solution

The system automatically configures a guardian boundary by using LiDAR and depth sensing measurements in conjunction with optical sensors and cameras to map the environment, identify the horizontal plane, and create the largest possible obstruction-free play area without user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If the user manually draws the guardian boundary using a controller, then the user can define a play area, but the boundary becomes irregular and the play area size is suboptimal

Engineering Contradiction:
Improveplay area sizeVSAvoidboundary regularity
Core Design Contradiction:
Area of stationary objectVSShape

Solution Approach 1:

The system performs automatic environment mapping and play area configuration without requiring user intervention. The HMD autonomously captures images, processes depth information, identifies obstructions, and generates the play area boundary, eliminating the need for manual user drawing while optimizing both size and shape.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical drawing process with automated optical and computational systems. Instead of users physically tracing boundaries with controllers, the system uses image capture devices, depth sensing, and computer vision algorithms to automatically define the play area.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If the system uses manual configuration, then the user can set a play area, but the process is time-consuming and requires user specification

Engineering Contradiction:
Improveconfiguration simplicityVSAvoidconfiguration time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs environment mapping and play area configuration automatically as a preliminary step before the user begins VR gameplay. By pre-configuring the play area boundaries and obstruction information, the system eliminates the need for time-consuming manual setup during the user experience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system autonomously completes the entire configuration process including environment scanning, obstruction identification, and boundary generation without requiring user input or interaction, significantly reducing both configuration time and operational complexity.

Inventive Principle:
Principle #25Self-service

3Device complexity

If the system uses only camera-based tracking, then the device complexity is reduced, but the precision of depth measurement and obstruction detection decreases

Engineering Contradiction:
Improvetracking system complexityVSAvoiddepth sensing accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent combines multiple sensing modalities including camera-based optical flow tracking with additional depth sensing capabilities. By merging visual data from cameras with depth information from other sensors, the system achieves both simplified device architecture and enhanced measurement precision for obstruction detection.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances user safety by preventing physical harm through automatic configuration of the play area, allowing for more immersive and spacious room-scale VR experiences while minimizing the risk of collisions with objects.

Implementation Method 1

The HMD performs time-of-flight/LiDAR/depth sensing measurements in the vicinity of the user in all directions

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Implementation Method 2

The HMD performs time-of-flight/LiDAR/depth sensing measurements in the vicinity of the user in all directions

Methodology Applied
Scientific EffectLiDAR: LIDAR

Implementation Method 3

the HMD cameras use sophisticated computer vision algorithms to determine and track how optical feature points in the environment move relative to the HMD

Methodology Applied
Scientific EffectComputer vision: Image Processing

Data Source

PatentUS12330049B2Systems and methods for automatic configuration of a virtual reality play area and physical harm avoidance
Publication Date: 2025.06.17 ADEIA GUIDES INC
  • US12330049B2 patent drawing
  • US12330049B2 patent drawing
  • US12330049B2 patent drawing

AI summary

Depth sensing measurements are performed for an area in all directions surrounding a user. Based on the depth sensing measurements, a horizontal plane the area, as well as a plurality of obstructions in the area are identified. A three-dimensional shape representing the maximum volume of contiguous open space is generated based on the horizontal plane and the plurality of obstructions. The three-dimensional shape is then truncated to create a maximally sized convex shape. The largest possible play area is then constructed using the convex shape.