VR Play Area Auto-Configuration With LiDAR Obstacle Detection

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Solution Overview

Problem

Current virtual reality (VR) headsets require manual configuration of a play area, which can lead to irregular boundaries and suboptimal use of available space, and lack depth sensing capabilities for safe movement, posing risks of physical harm due to inadequate spatial awareness and obstruction detection.

Innovation Solution

Implementing LiDAR and optical sensors for automatic play area configuration, using depth sensing and computer vision to map the environment, identify horizontal planes, and dynamically adjust the play area to maximize space while ensuring safety, with features like center positioning and object detection to prevent collisions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual configuration of play area is used, then user can define custom boundaries, but the boundaries become irregular and suboptimal in space utilization

Engineering Contradiction:
Improvecustom boundary definitionVSAvoidplay area space utilization
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The system automatically adjusts play area parameters (boundaries, size, shape) based on environmental scanning data, transitioning from fixed manual parameters to dynamically optimized parameters that maximize space utilization while maintaining safety

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The VR system performs self-configuration by automatically scanning the environment with depth sensors and cameras, then autonomously defining the play area boundaries without requiring manual user input, thereby optimizing space utilization

Inventive Principle:
Principle #25Self-service

2Ease of operation

If manual configuration method is used, then setup process is simple, but safety monitoring and obstruction detection are insufficient

Engineering Contradiction:
Improvesetup process simplicityVSAvoidsafety monitoring capability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary environmental scanning and play area configuration automatically before the user begins VR activities, establishing safety boundaries and obstruction detection capabilities in advance without requiring complex manual setup

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces manual mechanical configuration (drawing boundaries with controllers) with automated optical and depth sensing systems that use computer vision and LiDAR technology to detect obstructions and define play areas, enhancing safety while maintaining ease of use

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If depth sensing (LiDAR) is not used, then device complexity is reduced, but spatial awareness and obstruction detection capability are inadequate

Engineering Contradiction:
Improvesensor system complexityVSAvoiddistance detection accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system merges multiple sensing modalities (cameras for visual features, depth sensors for distance measurement, inertial sensors for motion tracking) into an integrated spatial awareness system, achieving accurate obstruction detection through sensor fusion rather than relying on a single complex LiDAR system

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables automatic, efficient, and safe VR play area setup, maximizing user movement and reducing physical harm risks by dynamically adapting to the environment and detecting potential hazards.

Implementation Method 1

The HMD performs time-of-flight/LiDAR/depth sensing measurements in the vicinity of the user in all directions

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Implementation Method 2

The system augments the depth sensing measurements with data acquired or captured by optical sensors/cameras that identify features in the environment

Methodology Applied
Scientific EffectComputer vision: Image Processing

Data Source

PatentUS20260094512A1Systems and methods for automatic configuration of a virtual reality play area and physical harm avoidance
Publication Date: 2026.04.02 ADEIA GUIDES INC
  • US20260094512A1 patent drawing
  • US20260094512A1 patent drawing
  • US20260094512A1 patent drawing

AI summary

A virtual reality play area is defined. Movement of an object in the vicinity of the play area may then be detected. Based on the movement of the object, it may be determined whether the object is projected to enter the play area. If the object is projected to enter the play area, a representation of the object is generated for display to the user.