VR Conferencing Pointer for Precise Spatial Communication
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Solution Overview
Problem
Current virtual reality conferencing systems face challenges in enabling smooth communication between participants when discussing specific details or corrections in a virtual space, as it is difficult to precisely specify and transmit desired examination points, leading to inefficiencies in product development and manufacturing processes, particularly for complex products like wire harnesses.
Innovation Solution
A communication system that includes a first electronic device with a display unit showing a virtual reality space and a second electronic device capable of displaying the field of view of the first device, featuring a position designation unit to receive screen inputs, allowing the first device to set a goal position and display a dart-shaped pointer from a start to goal position, facilitating precise communication and collaboration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If participants gather physically at the same place to examine product details, then communication efficiency and problem identification improve, but travel time and logistical complexity increase
Solution Approach 1:
The patent creates a virtual copy of the physical examination environment by projecting the first user's field of view from the VR space onto the second user's display screen. This allows the second user to see exactly what the first user sees, enabling effective communication about specific product details without requiring physical presence at the same location.
2Loss of time
If participants use VR headsets to view products in virtual space, then physical gathering is eliminated, but precise communication about specific examination points becomes difficult
Solution Approach 1:
The patent introduces an intermediary mechanism that captures the first user's field of view data from the VR headset and transmits it to the second user's display device. This intermediary system bridges the communication gap by providing visual context, allowing participants to discuss specific examination points precisely even when separated in physical space.
Solution Approach 2:
The patent adds a new dimension to VR conferencing by overlaying the first user's field of view information onto the second user's display screen. This creates an additional information layer that enables precise spatial communication about product features without requiring the users to be in the same physical location.
3Ease of manufacture
If participants examine two-dimensional design drawings, then documentation is easy to create and distribute, but understanding actual three-dimensional product shapes becomes difficult
Solution Approach 1:
The patent projects the three-dimensional product model as seen from the first user's viewpoint in the VR space onto the second user's display screen. This creates a visual copy of the actual 3D product appearance, allowing participants to understand spatial relationships and product geometry much better than traditional 2D drawings while maintaining ease of digital distribution.
Data Source
AI summary
A VR conferencing system includes a projection unit and a display unit capable of communicating with the projection unit. The projection unit includes a VR goggle that displays a stereoscopic image edited in accordance with a user operation in a virtual realty space. The display unit includes a two-dimensional display that displays a field of view by the VR goggle, and a user operation unit that receives designation of a position on a screen of the two-dimensional display. The VR goggle displays a dart pointer at a position in the virtual reality space corresponding to the position.


