VR Headset Pose Data Rendering for Social Interaction

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Solution Overview

Problem

Virtual reality head-mounted integrated machines isolate users, preventing them from experiencing each other's interactions in shared virtual environments, leading to a lack of social interaction and reduced entertainment.

Innovation Solution

A method and system that acquire relative pose data of target individuals in a reality space using head-mounted devices, converting this data into virtual pose data to render and display corresponding virtual individuals in the virtual scene, allowing users to observe and interact with each other's real-time states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users wear head-mounted devices for virtual reality interaction, then immersive entertainment experience is improved, but social interaction capability deteriorates

Engineering Contradiction:
Improveimmersive entertainment experienceVSAvoidsocial interaction capability
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent creates virtual copies (avatars) of real-world users that can be observed by other users in the virtual environment. The head-mounted device captures real-world user actions and generates corresponding virtual individual representations, allowing social interaction while maintaining immersive VR experience. This copying mechanism enables users to see each other's experiences without breaking immersion.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary system that translates real-world user actions into virtual representations visible to other users. The head-mounted device acts as a mediator between the physical user and the virtual environment, capturing pose data and rendering virtual individuals that other users can observe. This intermediary mechanism enables social interaction while preserving the immersive nature of VR.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If users wear head-mounted devices for virtual reality interaction, then virtual reality immersion is improved, but awareness of other users' experiences deteriorates

Engineering Contradiction:
Improvevirtual reality immersionVSAvoidawareness of other users' experiences
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent generates virtual copies of other users' experiences that can be observed within the immersive VR environment. By creating virtual individuals that represent real-world users, the system allows users to remain immersed while gaining awareness of others' experiences through these virtual representations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent adds a new dimension to VR interaction by incorporating real-world pose data from head-mounted devices into the virtual environment. This creates a multi-dimensional experience where users can simultaneously maintain immersion in their own VR world while observing others' experiences through virtual representations, effectively adding a social observation layer to the traditional single-user VR experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Object-generated harmful factors

If real-time pose data of multiple users is acquired and processed, then social interaction capability is improved, but system complexity increases

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Object-generated harmful factorsVSDevice complexity

Solution Approach 1:

The patent uses copying to simplify the system architecture. Instead of requiring complex peer-to-peer communication between multiple head-mounted devices, the system creates virtual copies (avatars) that represent users in the virtual environment. This copying approach reduces system complexity by centralizing the rendering process while maintaining social interaction capabilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an intermediary rendering system that simplifies multi-user interaction. Rather than requiring direct communication between all user devices, the intermediary system processes pose data and generates virtual representations that all users can observe. This intermediary mechanism reduces system complexity by centralizing data processing while enabling social interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11782272B2Virtual reality interaction method, device and system
Publication Date: 2023.10.10 QINGDAO PICO TECH CO LTD
  • US11782272B2 patent drawing
  • US11782272B2 patent drawing
  • US11782272B2 patent drawing

AI summary

The present disclosure relates to a virtual reality interaction method, a device and a system. The method includes: acquiring relative pose data of a target individual relative to a head-mounted device at a first time point, wherein the target individual is an individual in a reality space where the head-mounted device is located, the target individual and an individual wearing the head-mounted device are different individuals, and the pose data includes position data and posture data; obtaining virtual pose data of the target individual in a virtual scene of the head-mounted device at the first time point according to the relative pose data; and rendering and displaying a virtual individual corresponding to the target individual in the virtual scene according to the virtual pose data.