2D to 3D VR Presentation Conversion via Axis Points

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Solution Overview

Problem

There is no simple way to create a virtual reality (VR) presentation from a traditional two-dimensional (2D) presentation, making it difficult to enhance conference visuals and engage participants.

Innovation Solution

The system converts a 2D presentation file into a three-dimensional (3D) VR presentation file by identifying axis points in the 2D file and associating them with supplemental information, which can be displayed in a spatial, multi-dimensional format when viewed in VR.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR content is added to conference software to enhance participant engagement, then presentation interest and memorability improve, but device complexity and implementation difficulty increase

Engineering Contradiction:
Improvepresentation engagementVSAvoidimplementation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system converts existing 2D presentation content into VR format by creating a virtual copy of the presentation environment. Instead of requiring creators to build VR content from scratch, the system copies 2D slides and reconstructs them in a 3D virtual space, maintaining the original content while adding immersive capabilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms 2D presentation slides into 3D virtual reality environments by adding spatial depth and multi-dimensional navigation. Slides are positioned in virtual space at different depths, allowing participants to move through the presentation in three dimensions rather than linearly through slides.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If VR presentation format is created from scratch to achieve immersive experience, then participant engagement improves, but time consumption and complexity increase

Engineering Contradiction:
Improveimmersive experienceVSAvoidcreation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary conversion work by automatically transforming 2D presentations into VR formats before the actual presentation. The conversion process includes creating virtual environments, positioning slides in 3D space, and setting up navigation structures in advance, so that the actual VR presentation can proceed smoothly without additional preparation time during the event.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system copies existing 2D presentation content and reconstructs it in VR format, avoiding the need to create immersive content from scratch. This copying approach preserves the original presentation structure while adding VR capabilities, significantly reducing creation time.

Inventive Principle:
Principle #26Copying

3Ease of manufacture

If traditional 2D presentation format is used to maintain simplicity, then ease of creation is maintained, but participant engagement and interest decrease

Engineering Contradiction:
Improveease of creationVSAvoidparticipant engagement
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system adds a third dimension to traditional 2D presentations by placing slides in virtual 3D space. Participants can navigate through the presentation by moving in three dimensions, viewing slides at different depths and angles, which maintains the simplicity of slide-based content while dramatically improving engagement through immersive spatial interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a universal platform that supports both traditional 2D presentations and immersive VR presentations using the same content. The VR presentation engine can render the same slide deck in multiple formats (2D screen sharing, 3D virtual environment, mixed reality), allowing creators to use familiar tools while offering participants enhanced engagement options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12217369B2Adaptable presentation format for virtual reality constructs
Publication Date: 2025.02.04 MITEL CORP
  • US12217369B2 patent drawing
  • US12217369B2 patent drawing
  • US12217369B2 patent drawing

AI summary

A method and system creates a spatial, multi-dimensional presentation file (i.e., a VR file) from a two-dimensional (2D) presentation file. The system may include a server to receive the 2D file and identify axis points in the 2D file. The one or more axis points and supplemental information related to one or more of the axis points are provided to a VR conversion engine. The VR conversion engine creates a VR file that includes the 2D file and supplemental information relating to the one or more axis points.