Game Processing Device for Cooperative VR Proximity Effects

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Solution Overview

Problem

Conventional virtual reality games lack effective mechanisms for multiple players to cooperate seamlessly in shared virtual spaces, limiting the depth of interaction and engagement.

Innovation Solution

A game processing program and method that control multiple head-mounted displays to display shared virtual spaces, with sensors determining players' positions in real space, allowing virtual positions to move accordingly and triggering special effects when players are within a predetermined range, enhancing cooperative gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple players share a virtual space in conventional VR games, then the game becomes more engaging and cooperative, but the mechanism for seamless interaction and coordination between players is insufficient

Engineering Contradiction:
Improvecooperative gameplay capabilityVSAvoidinteraction mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by providing each player with a dedicated operation guide that is customized to their specific role and current game state. Each guide displays only the operations relevant to that player's avatar and immediate objectives, rather than presenting all possible operations. This localized information delivery enhances cooperative gameplay by making each player's contribution clear and manageable without overwhelming them with system-wide complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The operation guide serves as an intermediary between the complex game system and the player. It translates the sophisticated multi-player virtual space mechanics into simple, role-specific operational instructions. This intermediary layer absorbs the complexity of coordinating multiple players in a shared virtual space while presenting only essential actions to each player, thereby enhancing cooperation without requiring players to directly manage the underlying system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players are provided with detailed operation guides for each avatar, then the ease of operation improves, but the information display becomes more complex and may overwhelm players

Engineering Contradiction:
Improveplayer operation simplicityVSAvoidinformation overload
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The operation guide implements local quality by displaying information specifically tailored to each player's current needs and role. Rather than showing all possible operations for all avatars, it selectively presents only the operations relevant to the player's active avatar and immediate game objectives. This localized information approach improves ease of operation while preventing information overload by filtering out irrelevant details.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system applies partial action by providing operation guides that show only the necessary subset of operations for each player at any given moment. Instead of presenting complete information about all possible avatar operations simultaneously, it delivers partial information focused on current priorities, allowing players to perform essential actions without being overwhelmed by the full scope of available operations. Additional information becomes available as needed.

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enables more immersive and cooperative gameplay experiences by allowing players to interact and produce special effects based on their proximity, increasing game engagement and originality.

Implementation Method 1

The HMD includes a tracking sensor such as a gyro sensor and can detect motion of the head of the player based on an output of the tracking sensor

Methodology Applied
Scientific EffectGyroscopic effect: Gyroscope

Data Source

PatentUS11839811B2Game processing program, game processing method, and game processing device
Publication Date: 2023.12.12 GREE HOLDINGS INC
  • US11839811B2 patent drawing
  • US11839811B2 patent drawing
  • US11839811B2 patent drawing

AI summary

A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.