Dynamic VR Proximity Control for Load Management
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Solution Overview
Problem
The movement of avatars within a virtual space is difficult to control effectively, leading to challenges in managing proximity and collision interactions among multiple virtual reality mediums in three-dimensional virtual environments.
Innovation Solution
An information processing system dynamically changes setting values for control parameters to control the position and orientation of virtual reality mediums, including proximity and collision control, by using a processing circuitry that adjusts settings based on various factors such as processing load, congestion, and user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If control parameters for proximity and collision are adjusted to manage avatar interactions, then interaction quality improves, but processing load increases
Solution Approach 1:
The patent implements dynamic adjustment of control parameters based on real-time system state. The processing circuitry monitors avatar density, movement speed, and interaction frequency to dynamically modify proximity thresholds and collision detection sensitivity. This allows the system to maintain high interaction quality when needed while reducing processing load during periods of low activity or high congestion.
Solution Approach 2:
The system changes physical parameters of the virtual environment, specifically adjusting the first control parameter (proximity distance or collision threshold) and second control parameter (position travelable area) based on processing load conditions. When processing load is high, the system increases proximity thresholds or reduces travelable areas, thereby reducing the frequency of collision detections and interactions required, which lowers processing demand while maintaining acceptable interaction quality.
2Productivity
If control parameters are dynamically adjusted based on processing load and congestion, then system efficiency improves, but control complexity increases
Solution Approach 1:
The patent implements a feedback mechanism where the processing circuitry continuously monitors system state including processing load, avatar congestion levels, and interaction frequencies. Based on this feedback, the system automatically adjusts control parameters to optimize performance. The feedback loop enables the system to adapt to changing conditions without manual intervention, improving efficiency while the automated nature of the adjustment reduces the perceived complexity for users.
3Reliability
If proximity distance and collision control are enforced among multiple avatars, then interaction safety improves, but movement freedom decreases
Solution Approach 1:
The patent applies different control parameter settings to different regions of the virtual space. In crowded areas, the system enforces stricter proximity controls and collision thresholds to ensure interaction safety. In less congested areas, the system relaxes these controls to allow greater movement freedom. This local differentiation enables the system to maintain safety where needed while preserving user freedom in appropriate contexts.
Data Source
AI summary
Disclosed is an information processing system that includes processing circuitry configured to dynamically change a setting value of a first control parameter or a second control parameter, the first control parameter being for controlling proximation distance or collision among a plurality of virtual reality mediums in a three-dimensional (3D) virtual space, and the second control parameter being for controlling a position travelable by the plurality of virtual reality mediums in the 3D virtual space. The processing circuitry is further configured to control, in a case in which the setting value is changed, a position or an orientation of the plurality of the virtual reality mediums based on the setting value.


