Dynamic VR Proximity Control for Load Management

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Solution Overview

Problem

The movement of avatars within a virtual space is difficult to control effectively, leading to challenges in managing proximity and collision interactions among multiple virtual reality mediums in three-dimensional virtual environments.

Innovation Solution

An information processing system dynamically changes setting values for control parameters to control the position and orientation of virtual reality mediums, including proximity and collision control, by using a processing circuitry that adjusts settings based on various factors such as processing load, congestion, and user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If control parameters for proximity and collision are adjusted to manage avatar interactions, then interaction quality improves, but processing load increases

Engineering Contradiction:
Improveinteraction qualityVSAvoidprocessing load
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent implements dynamic adjustment of control parameters based on real-time system state. The processing circuitry monitors avatar density, movement speed, and interaction frequency to dynamically modify proximity thresholds and collision detection sensitivity. This allows the system to maintain high interaction quality when needed while reducing processing load during periods of low activity or high congestion.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes physical parameters of the virtual environment, specifically adjusting the first control parameter (proximity distance or collision threshold) and second control parameter (position travelable area) based on processing load conditions. When processing load is high, the system increases proximity thresholds or reduces travelable areas, thereby reducing the frequency of collision detections and interactions required, which lowers processing demand while maintaining acceptable interaction quality.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If control parameters are dynamically adjusted based on processing load and congestion, then system efficiency improves, but control complexity increases

Engineering Contradiction:
Improvesystem efficiencyVSAvoidcontrol complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the processing circuitry continuously monitors system state including processing load, avatar congestion levels, and interaction frequencies. Based on this feedback, the system automatically adjusts control parameters to optimize performance. The feedback loop enables the system to adapt to changing conditions without manual intervention, improving efficiency while the automated nature of the adjustment reduces the perceived complexity for users.

Inventive Principle:
Principle #23Feedback

3Reliability

If proximity distance and collision control are enforced among multiple avatars, then interaction safety improves, but movement freedom decreases

Engineering Contradiction:
Improveinteraction safetyVSAvoidmovement freedom
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies different control parameter settings to different regions of the virtual space. In crowded areas, the system enforces stricter proximity controls and collision thresholds to ensure interaction safety. In less congested areas, the system relaxes these controls to allow greater movement freedom. This local differentiation enables the system to maintain safety where needed while preserving user freedom in appropriate contexts.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20230410449A1Information processing system, information processing method, and program
Publication Date: 2023.12.21 GREE INC
  • US20230410449A1 patent drawing
  • US20230410449A1 patent drawing
  • US20230410449A1 patent drawing

AI summary

Disclosed is an information processing system that includes processing circuitry configured to dynamically change a setting value of a first control parameter or a second control parameter, the first control parameter being for controlling proximation distance or collision among a plurality of virtual reality mediums in a three-dimensional (3D) virtual space, and the second control parameter being for controlling a position travelable by the plurality of virtual reality mediums in the 3D virtual space. The processing circuitry is further configured to control, in a case in which the setting value is changed, a position or an orientation of the plurality of the virtual reality mediums based on the setting value.