VR Headset Racket Game Simulation

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Solution Overview

Problem

The lack of available badminton courts restricts individuals from playing the sport due to the large court size requirements.

Innovation Solution

A head-mounted device-based system that displays a virtual badminton court and ball, determining user posture and movement trajectories to simulate the game in a small environment, allowing users to play by adjusting their position and performing hitting actions, thereby enlarging their movement trajectory to match the virtual court dimensions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a full-sized badminton court is used, then the game experience is authentic, but the space requirement is large

Engineering Contradiction:
Improvegame experience authenticityVSAvoidcourt size
Core Design Contradiction:
ReliabilityVSArea of stationary object

Solution Approach 1:

The patent creates a virtual copy of the badminton court using VR technology. The virtual court replicates the dimensions, markings, and playing characteristics of a real court, allowing users to experience authentic badminton gameplay in a condensed physical space. The virtual court is rendered with accurate boundary lines, service areas, and net positioning to maintain game authenticity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from physical space to virtual space by rendering the court in a digital dimension. Users wear VR headsets to enter a virtual environment where the court exists as a computer-generated image, allowing full-sized court experience without requiring full-sized physical space. The system uses stereoscopic rendering to create depth perception and spatial awareness within the virtual dimension.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Area of stationary object

If VR technology is used to create virtual court, then space requirement is reduced, but device complexity increases

Engineering Contradiction:
Improvephysical space requiredVSAvoidVR system complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent designs the VR system to serve multiple functions: it renders the virtual court environment, tracks user movement and racket position, calculates ball physics and trajectories, and provides haptic feedback. By consolidating these functions into an integrated system, the patent reduces overall complexity compared to separate systems for each function. The system can adapt to different court types and game modes through software configuration rather than hardware changes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230405474A1Racket ball game method and apparatus based on a head-mounted device, and device
Publication Date: 2023.12.21 GOERTEK INC
  • US20230405474A1 patent drawing
  • US20230405474A1 patent drawing
  • US20230405474A1 patent drawing

AI summary

A racket ball game method includes displaying a virtual court and displaying a virtual ball in the virtual court; determining a human body posture according to a relative position of a first handle and the head-mounted device; searching a target movement velocity ratio matching with the human body posture from a mapping relationship according to the human body posture; acquiring a movement trajectory of a second handle in a coordinate system of a head-mounted device; determining a virtual movement trajectory of the second handle in the virtual court according to the movement trajectory of the second handle in the coordinate system of the head-mounted device and the target movement velocity ratio; and determining a movement trajectory of the virtual ball according to the virtual movement trajectory and the movement trajectory of the virtual ball, and displaying the virtual ball according to the movement trajectory of the virtual ball.