VR Replicant Persona Modeling for Trustworthy Avatar Interaction
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Solution Overview
Problem
Existing virtual reality systems lack the ability to accurately replicate the mannerisms, emotions, and personality traits of individuals, such as celebrities, leading to reduced user trust and engagement in interactions.
Innovation Solution
A network-based system generates a virtual reality avatar driven by a replicant persona that mimics the mannerisms, appearance, personality, and conversational style of an individual using AI and machine learning, allowing for personalized interactions and enhanced user trust.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a virtual reality avatar is created without replicating user mannerisms and emotions, then the system is simpler to implement, but user trust and engagement are reduced
Solution Approach 1:
The patent creates a replicant persona that copies and replicates the user's mannerisms, body language, emotions, and personality traits. This copying approach allows the virtual avatar to mirror the user's authentic behaviors, thereby building trust and engagement without requiring complex real-time analysis systems.
Solution Approach 2:
The system performs preliminary analysis of user mannerisms, emotions, and personality traits before generating the replicant persona. By pre-processing and storing this behavioral data, the system avoids the need for complex real-time computation during interactions, resolving the contradiction between accuracy and system complexity.
2Reliability
If the system analyzes multiple user traits including emotions and vital signs, then user trust increases, but the complexity of detection and measurement increases
Solution Approach 1:
The patent employs a multi-functional analysis system that simultaneously detects and measures multiple user traits including mannerisms, body language, emotions, and vital signs through integrated sensors and AI algorithms. This universal detection approach consolidates multiple measurement functions into a unified system, reducing overall complexity while maintaining comprehensive user profile accuracy.
3Ease of operation
If the replicant persona replicates multiple aspects of the individual including personality and historical information, then interaction quality improves, but data processing requirements increase
Solution Approach 1:
The patent extracts and separates different aspects of user information (mannerisms, personality, historical data, emotions) into distinct data categories and processing modules. This extraction allows the system to handle each type of information independently using appropriate processing methods, reducing the overall data processing load while maintaining comprehensive interaction quality.
Data Source
AI summary
A computer system for generating a virtual reality replicant persona for interaction with a user is disclosed. The computer system includes at least one processor programmed to: (i) receive a plurality of data about an individual from a plurality of sources; (ii) generate a replicant persona of the individual based upon the plurality of data including mannerisms, appearance, personality, historical information, and conversational talking points of the individual; (iii) receive a request from the user requesting an interaction with the replicant persona; (iv) generate an individual avatar based upon the replicant persona to be presented to the user within a virtual reality environment; (v) build a user profile during the interaction within the virtual reality environment by detecting personality traits and mannerisms of the user; and (vi) generate an updated replicant persona of the individual by incorporating the user profile into the replicant persona to generate an updated individual avatar.


