VR Role Simulation with Dynamic Props and Hand Tracking

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional jukebox and karaoke systems lack immersive experiences, especially for users geographically separated, as they provide limited interaction and role simulation, failing to offer a comprehensive singing experience.

Innovation Solution

A role simulation method and terminal apparatus in a VR scene that allows users to control a hand model with an interaction controller, dynamically adjust virtual props based on music files, and display virtual roles and props, creating an immersive experience by synchronizing visual and auditory elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional jukebox and karaoke systems are used, then the system structure is simple and easy to operate, but the immersive role experience and user engagement are insufficient

Engineering Contradiction:
Improveease of operationVSAvoidimmersive role experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of real-world karaoke environments, including virtual stages, audiences, and props, within the VR scene. Users interact with these copied elements through virtual avatars, achieving immersive role experience while maintaining simple operation through familiar karaoke interfaces

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional 2D screen-based karaoke to 3D immersive VR environment. By adding spatial depth and three-dimensional interaction, users can move freely, view the scene from multiple angles, and engage with virtual props in a multidimensional space, enhancing immersion without complicating operation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If geographically separated users want to experience real KTV together, then user engagement and social interaction are improved, but geographical limitations and system complexity increase

Engineering Contradiction:
Improvesocial interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a VR server as an intermediary that connects multiple users geographically separated. The server manages virtual scene rendering, user avatar synchronization, and coordinated interactions, enabling social karaoke experiences without requiring direct peer-to-peer connections, thus controlling system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The VR karaoke system serves multiple functions: it acts as a virtual KTV room, a social networking platform, and a game environment simultaneously. By combining these functions into a single unified system, the patent enables geographically separated users to interact socially while avoiding the need for multiple separate systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If dynamic virtual props are introduced to enhance role simulation, then immersive role experience is improved, but device complexity and computational requirements increase

Engineering Contradiction:
Improveimmersive role experienceVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual props that respond to user actions and music rhythm in real-time. Props such as virtual microphones, light sticks, and stage elements change state based on user interaction and audio input, enhancing role simulation while using efficient rendering techniques to manage device complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where virtual props respond to user actions and music playback. When users perform actions like singing or dancing, the virtual props provide visual and interactive feedback that enhances immersion. This feedback loop is managed through optimized algorithms that balance realism with computational efficiency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10953336B2Role simulation method and terminal apparatus in VR scene
Publication Date: 2021.03.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US10953336B2 patent drawing
  • US10953336B2 patent drawing
  • US10953336B2 patent drawing

AI summary

A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.