Vehicle VR Synchronization via Route Scaling
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Solution Overview
Problem
Existing virtual reality systems for vehicles do not provide a solution for multiple players to share the same immersive experience when they are in different vehicles traveling on different navigation routes, leading to potential motion sickness.
Innovation Solution
A method and system that synchronize the navigation routes of multiple vehicles by scaling and matching their routes to create compatible trajectories, allowing players in different vehicles to experience a unified virtual reality environment, even if they are on different routes, through a synchronization device that adjusts the output content in real-time based on vehicle movements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple players are distributed between different motor vehicles traveling on different navigation routes, then the system can support multiplayer use cases with flexible player distribution, but the virtual reality experiences become incompatible and motion sickness probability increases
Solution Approach 1:
A synchronization device acts as an intermediary between different motor vehicles and their respective virtual reality output apparatuses. This device receives navigation routes from multiple vehicles, processes and synchronizes them to create compatible trajectories, and distributes the synchronized virtual reality content to players in different vehicles, enabling multiplayer experiences without motion sickness
Solution Approach 2:
The system changes the parameters of navigation routes by scaling and transforming them into synchronized trajectories. The synchronization device processes the original routes and generates modified trajectory parameters that are compatible across different vehicles, allowing different physical routes to map to the same virtual experience
2Reliability
If the navigation routes of different vehicles are synchronized to create compatible trajectories, then virtual reality experience compatibility is improved, but the system complexity increases
Solution Approach 1:
The synchronization device is designed as a universal system that can handle multiple motor vehicles with different navigation routes. It provides multi-functional capabilities including receiving routes from various vehicles, processing and synchronizing them, and distributing content to different output apparatuses, consolidating complexity into a single multi-functional device
3Reliability
If real-time synchronization of vehicle movements is implemented, then immersive multiplayer experience is improved, but processing time and computational load increase
Solution Approach 1:
The system performs preliminary processing of navigation routes by receiving and storing route data before actual synchronization is needed. The synchronization device can pre-process route information and prepare synchronized trajectories in advance, reducing real-time computational load during actual gameplay
Data Source
AI summary
A planned navigation route of a first motor vehicle is established as a reference navigation route. A second motor vehicle having a planned navigation route which satisfies a prespecified synchronization condition is selected, and a route length of the navigation route of the second motor vehicle is scaled to a route length of the reference navigation route. A route section of the reference navigation route is identified as a synchronizable route section, the route section satisfying a prespecified homogeneity criterion, and a route section of the scaled navigation route is assigned to the synchronizable route section. When the first motor vehicle is on the synchronizable route section and when the second motor vehicle is on the route section of the scaled navigation route assigned to the synchronizable route section, the provided output content which describes an avatar for the second motor vehicle is changed.


