Virtual Reality Sales Interface for Seamless Product Purchases
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Solution Overview
Problem
There is no technology available for selling product objects within virtual reality spaces, requiring participants to access external websites for purchases.
Innovation Solution
A non-transitory computer-readable medium and information processing method that enables the sale of product objects within virtual reality spaces by acquiring and displaying product information and facilitating purchases through a program that includes a space data acquisition unit, product information display data acquisition unit, and sales unit, allowing participants to buy product objects directly within the virtual reality environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If participants access external websites to purchase avatars or wearing items, then product sales can be processed, but the shopping process becomes complex and time-consuming requiring navigation between virtual reality space and external websites
Solution Approach 1:
The patent merges the shopping functionality with the virtual reality space by integrating a sales interface directly into the VR environment. The exhibition object serves as both a display element and a purchase interface, allowing participants to view product information and complete transactions without leaving the virtual reality space. This integration eliminates the need to navigate between external websites and the VR environment, streamlining the shopping process.
Solution Approach 2:
The exhibition object is designed with multi-functionality, serving as both a display medium for product information and a functional interface for purchases. By embedding sales capabilities within the exhibition object itself, the system allows participants to perform multiple actions (viewing, selecting, purchasing) within a single continuous environment, eliminating the need to switch between different platforms.
2Loss of information
If product information is displayed through traditional external websites, then detailed product details can be provided, but the virtual reality experience is interrupted and immersion is reduced
Solution Approach 1:
The patent combines product information display with the virtual reality experience by rendering product details through the exhibition object itself. Participants can access comprehensive product information without leaving the VR environment, maintaining immersion while receiving detailed information about avatars and wearing items through the same interface they interact with in the virtual space.
3Device complexity
If a separate sales system is implemented outside the virtual reality space, then transaction processing can be simplified, but the overall system complexity increases requiring multiple separate interfaces
Solution Approach 1:
The exhibition object is designed as a universal interface that handles both display and transaction functions. By embedding sales capabilities within the exhibition object, the system reduces the need for separate sales interfaces and maintains a unified, simpler architecture that participants can interact with more easily.
Data Source
AI summary
A program causes a computer to function as an information processing apparatus including a space data acquisition unit that acquires space data that is three-dimensional data of a virtual reality space in which an exhibition object associated with a product object is arranged, a product information display data acquisition unit that, when an operation for displaying product information related to the product object is performed on the exhibition object by a participant avatar used by a participant participating in the virtual reality space, acquires product information display data for displaying the product information, and a sales unit that, when an operation for purchasing the product object is performed by the participant avatar after the product information is displayed on a basis of the product information display data, sells the product object to the participant who uses the participant avatar.


