VR Scene Generation Using 3D Scanning and Chunk Images

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The existing methods for creating scenes and product images for advertising, signage, and instructional documents are time-consuming and costly, requiring numerous steps and resources, and there is a need for a more efficient way to generate photorealistic images.

Innovation Solution

A photorealistic scene generation system utilizing a virtual reality headset, controller, and processor that allows users to create and interact with three-dimensional virtual environments, enabling the selection, placement, and refinement of virtual items to generate photorealistic scenes without the need for specialized software or programming, using chunk images that are converted into detailed photorealistic models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional methods are used to create scenes and product images, then the images can be generated with high quality, but the process is time-consuming and requires numerous steps and resources

Engineering Contradiction:
Improveimage generation speedVSAvoidtime required for scene creation
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system creates a virtual copy of the physical scene using 3D scanning technology. The physical scene is scanned to generate a digital 3D representation, which can then be manipulated and rendered without repeatedly photographing the physical setup. This copying process enables rapid generation of multiple image variations from a single physical scene capture.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces the mechanical process of physically assembling and photographing scenes with a digital 3D modeling and rendering system. Instead of manually placing products and taking multiple photographs, the system uses 3D scanned models that can be virtually arranged and rendered, eliminating the need for physical scene reconstruction and multiple camera captures.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If traditional photography methods are used, then photorealistic images can be captured, but the process requires specialized software and programming knowledge

Engineering Contradiction:
Improveuser accessibilityVSAvoidsoftware requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides self-service functionality where users can directly interact with 3D scanned objects and scenes without requiring specialized software or programming knowledge. The 3D scanning and rendering processes are automated, allowing users to simply point the scanning device at objects and scenes, then automatically generate and manipulate the 3D representations through intuitive interfaces.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system introduces an intermediary layer between the user and complex 3D processing operations. The 3D scanning device automatically captures and converts physical objects into digital models, and the rendering system automatically generates images from these models. This intermediary automation eliminates the need for users to directly handle complex photography software or programming.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If physical scenes are created and photographed, then authentic product representations can be obtained, but additional incremental changes require time and resources to adjust

Engineering Contradiction:
Improvescene modification flexibilityVSAvoidtime for incremental adjustments
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system transforms static physical scenes into dynamic digital 3D representations that can be easily modified. Once a scene is scanned and converted to 3D models, elements can be dynamically added, removed, or repositioned in the virtual environment without physical manipulation. This dynamic digital manipulation allows rapid adjustment of scene composition, lighting, and product arrangements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary 3D scanning and modeling of scenes and products before final image generation. By pre-converting physical objects into 3D digital models, the system enables unlimited variations and adjustments to be made in the digital domain without requiring physical reconfiguration. This preliminary digital transformation facilitates versatile scene modification at minimal cost and time.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10643399B2Photorealistic scene generation system and method
Publication Date: 2020.05.05 TARGET BRANDS INC
  • US10643399B2 patent drawing
  • US10643399B2 patent drawing
  • US10643399B2 patent drawing

AI summary

A photorealistic scene generation system includes a virtual reality (VR) headset, a VR controller, and a VR processor. The VR headset visually presents a user with a 3D virtual environment. The VR controller receives input from the user. The VR processor communicates with the VR headset and the VR controller and instructs the VR headset to display the 3D virtual environment having an interactive vantage point based on movement of the user based on positional data received from the VR headset and instructs the VR headset to display a source zone superimposed over the 3D virtual environment. The source zone provides visual representations of physical items previously selected for use in styling the 3D virtual environment. The VR processor is programmed to direct movement of one of the visual representations from the source zone and to move the selected one of the visual representations into the 3D virtual environment.