VR Scene Generation Using 3D Scanning and Chunk Images
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Solution Overview
Problem
The existing methods for creating scenes and product images for advertising, signage, and instructional documents are time-consuming and costly, requiring numerous steps and resources, and there is a need for a more efficient way to generate photorealistic images.
Innovation Solution
A photorealistic scene generation system utilizing a virtual reality headset, controller, and processor that allows users to create and interact with three-dimensional virtual environments, enabling the selection, placement, and refinement of virtual items to generate photorealistic scenes without the need for specialized software or programming, using chunk images that are converted into detailed photorealistic models.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional methods are used to create scenes and product images, then the images can be generated with high quality, but the process is time-consuming and requires numerous steps and resources
Solution Approach 1:
The system creates a virtual copy of the physical scene using 3D scanning technology. The physical scene is scanned to generate a digital 3D representation, which can then be manipulated and rendered without repeatedly photographing the physical setup. This copying process enables rapid generation of multiple image variations from a single physical scene capture.
Solution Approach 2:
The system replaces the mechanical process of physically assembling and photographing scenes with a digital 3D modeling and rendering system. Instead of manually placing products and taking multiple photographs, the system uses 3D scanned models that can be virtually arranged and rendered, eliminating the need for physical scene reconstruction and multiple camera captures.
2Ease of operation
If traditional photography methods are used, then photorealistic images can be captured, but the process requires specialized software and programming knowledge
Solution Approach 1:
The system provides self-service functionality where users can directly interact with 3D scanned objects and scenes without requiring specialized software or programming knowledge. The 3D scanning and rendering processes are automated, allowing users to simply point the scanning device at objects and scenes, then automatically generate and manipulate the 3D representations through intuitive interfaces.
Solution Approach 2:
The system introduces an intermediary layer between the user and complex 3D processing operations. The 3D scanning device automatically captures and converts physical objects into digital models, and the rendering system automatically generates images from these models. This intermediary automation eliminates the need for users to directly handle complex photography software or programming.
3Adaptability or versatility
If physical scenes are created and photographed, then authentic product representations can be obtained, but additional incremental changes require time and resources to adjust
Solution Approach 1:
The system transforms static physical scenes into dynamic digital 3D representations that can be easily modified. Once a scene is scanned and converted to 3D models, elements can be dynamically added, removed, or repositioned in the virtual environment without physical manipulation. This dynamic digital manipulation allows rapid adjustment of scene composition, lighting, and product arrangements.
Solution Approach 2:
The system performs preliminary 3D scanning and modeling of scenes and products before final image generation. By pre-converting physical objects into 3D digital models, the system enables unlimited variations and adjustments to be made in the digital domain without requiring physical reconfiguration. This preliminary digital transformation facilitates versatile scene modification at minimal cost and time.
Data Source
AI summary
A photorealistic scene generation system includes a virtual reality (VR) headset, a VR controller, and a VR processor. The VR headset visually presents a user with a 3D virtual environment. The VR controller receives input from the user. The VR processor communicates with the VR headset and the VR controller and instructs the VR headset to display the 3D virtual environment having an interactive vantage point based on movement of the user based on positional data received from the VR headset and instructs the VR headset to display a source zone superimposed over the 3D virtual environment. The source zone provides visual representations of physical items previously selected for use in styling the 3D virtual environment. The VR processor is programmed to direct movement of one of the visual representations from the source zone and to move the selected one of the visual representations into the 3D virtual environment.


