Mobile Device Virtual Reality Scene Sharing via Spatial Data Compression

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Solution Overview

Problem

The existing technologies for creating and sharing virtual and augmented reality scenes are limited by the need for dedicated devices and setups, and the sharing of such media is restricted due to the large amount of data involved, making it difficult for the public to easily create and distribute virtual and augmented reality content.

Innovation Solution

A system and method that utilizes mobile devices equipped with cameras, accelerometers, gyroscopes, and other sensors to capture, process, and share virtual and augmented reality scenes, allowing users to create and view immersive experiences by correlating visual and orientation data, compressing it for transmission to a server, and distributing it to viewers through a network.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If dedicated devices and setups are used to capture virtual and augmented reality scenes, then the quality and reliability of the captured scenes are improved, but the device complexity and ease of operation deteriorate

Engineering Contradiction:
Improvequality of captured scenesVSAvoidcomplexity of dedicated devices
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent enables common mobile devices to perform multiple functions including capturing virtual reality scenes, processing spatial imagery, and sharing content across multiple platforms. The system allows a single mobile device to serve as both a capture device and a viewing device, eliminating the need for specialized dedicated hardware while maintaining functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates compressed digital copies of virtual and augmented reality scenes that can be transmitted and viewed on different devices. The compression technology allows the captured scene data to be replicated and distributed across multiple mobile devices without requiring the original dedicated capture equipment at the viewing location.

Inventive Principle:
Principle #26Copying

2Measurement precision

If uncompressed virtual and augmented reality scene data is shared, then the measurement precision and reliability of the scenes are improved, but the loss of time and productivity deteriorate due to large data amounts

Engineering Contradiction:
Improveprecision of spatial dataVSAvoidtime for data transmission
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent applies compression algorithms that transform the parameter structure of spatial imagery data, reducing the volume of information that needs to be transmitted while preserving the essential geometric and spatial relationships. The compression process changes how the data is encoded and stored, allowing efficient transmission without complete loss of spatial precision.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system extracts and transmits only the essential spatial relationship data and geometric information needed to reconstruct virtual and augmented reality scenes, rather than transmitting complete uncompressed scene data. This selective extraction of critical spatial parameters reduces transmission time while maintaining the core functionality of the scenes.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If comprehensive virtual and augmented reality scenes are created, then the adaptability and versatility of the content are improved, but the device complexity and ease of manufacture deteriorate

Engineering Contradiction:
Improveversatility of VR/AR contentVSAvoidease of creating scenes
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent implements automated processing systems that perform scene capture, spatial imagery processing, compression, and preparation for sharing without requiring manual intervention. The mobile device automatically captures orientation data, correlates it with visual data, compresses the combined information, and prepares it for transmission, making the creation process self-service and eliminating complex manual setup procedures.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary processing of spatial imagery and orientation data during the capture phase, pre-compressing and organizing the data before sharing is initiated. This preliminary action prepares the content in advance for efficient transmission and playback, reducing the complexity of real-time processing during the sharing operation.

Inventive Principle:
Principle #10Preliminary action

4Reliability

If large amounts of virtual and augmented reality data are transmitted, then the completeness and reliability of the shared scenes are improved, but the loss of energy and productivity deteriorate

Engineering Contradiction:
Improvecompleteness of shared scenesVSAvoidenergy for data transmission
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The compression technology transforms the parameter representation of spatial data, encoding geometric relationships and scene information in a more efficient format that requires fewer bits to represent the same level of detail. This parameter transformation reduces the total data volume that must be transmitted over the network, thereby reducing energy consumption during transmission while preserving scene completeness.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9271025B2System and method for sharing virtual and augmented reality scenes between users and viewers
Publication Date: 2016.02.23 ARIA GLASSWORKS
  • US9271025B2 patent drawing
  • US9271025B2 patent drawing
  • US9271025B2 patent drawing

AI summary

A preferred method for sharing user-generated virtual and augmented reality scenes can include receiving at a server a virtual and/or augmented reality (VAR) scene generated by a user mobile device. Preferably, the VAR scene includes visual data and orientation data, which includes a real orientation of the user mobile device relative to a projection matrix. The preferred method can also include compositing the visual data and the orientation data into a viewable VAR scene; locally storing the viewable VAR scene at the server; and in response to a request received at the server, distributing the processed VAR scene to a viewer mobile device.