VR Screen Control via Pointer and Sensor Input

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Solution Overview

Problem

Current VR technologies face limitations in user interface adjustment, particularly in input data processing and individualizing interfaces for specific users, making it difficult to change window sizes and configurations effectively.

Innovation Solution

A method and electronic device for configuring and displaying VR screens using a user-controlled pointer that allows for the creation and modification of windows and contents in a 3D environment, utilizing various sensors such as gaze direction, eye tracking, and gesture recognition to visualize and edit window layouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional VR interface methods are used, then basic VR functionality is provided, but user interface adjustment and customization capabilities are limited

Engineering Contradiction:
Improveinterface customization capabilityVSAvoidinput data processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a pointer as an intermediary tool that mediates between the user's natural gestures and the VR interface elements. The pointer translates complex hand movements into precise selection and manipulation actions, enabling fine-grained interface customization without requiring complex direct manipulation of VR objects

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical control schemes (buttons, joysticks) with gaze-based selection and hand gesture recognition. This substitution allows users to interact with and customize VR interfaces through natural eye movements and hand gestures, significantly improving adaptability while reducing the perceived complexity of input processing

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If fixed VR interface layouts are used, then system simplicity is maintained, but user interaction flexibility and personalization are reduced

Engineering Contradiction:
Improvewindow configuration flexibilityVSAvoidinterface elements to manage
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent implements dynamic VR interface layouts that can be freely adjusted during operation. Users can resize, reposition, and reconfigure windows and interface elements in real-time using the pointer and hand gestures, transforming static interfaces into flexible, adaptable configurations that respond to user needs without overwhelming complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the VR interface into independently controllable window elements that can be individually customized. Each window can be separately resized, moved, and configured, allowing users to manage interface elements in discrete units rather than as a monolithic structure, thereby improving ease of operation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3588255B1Screen control method and device for virtual reality service
Publication Date: 2023.08.16 SAMSUNG ELECTRONICS CO LTD
  • EP3588255B1 patent drawingFigure 1
  • EP3588255B1 patent drawingFigure 2
  • EP3588255B1 patent drawingFigure 3

AI summary

The present disclosure relates to a communication technique, which is a convergence of IoT technology and 5G communication system for supporting higher data transmission rate beyond 4G system, and a system for same. The present invention can be applied to smart services (e.g. smart homes, smart buildings, smart cities, smart cars or connected cars, health care, digital education, retail businesses, security- and safety-related services and the like) on the basis of 5G communication technology and IoT-related technology. The present disclosure, in a screen control method for a virtual reality service in an electronic device, comprises the steps of: detecting a movement of a pointer on a screen while an application for a virtual reality service is being executed; analyzing the movement of the pointer on the basis of a preset screen display method; and changing and displaying the configuration of the screen in accordance with the analysis of the movement of the pointer.