VR Screenshot Layering for Interactive Multi-Angle Object Views

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Solution Overview

Problem

Existing screenshot-taking modes in virtual reality (VR) devices only capture static images, which lack interactivity and are space-intensive, failing to engage users and efficiently utilize disk space.

Innovation Solution

An image processing method that creates two layers for VR screenshots: one for the background and one for the target object, using a virtual camera to capture the object from multiple angles, allowing interactive rendering and compression to reduce file size.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional screenshot modes are used in VR devices, then the screenshot can be captured as a static picture, but the picture lacks interactivity and occupies excessive disk space

Engineering Contradiction:
ImproveinteractivityVSAvoiddisk space
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the screenshot into two distinct layers: a background layer containing the VR scene excluding the target object, and a foreground layer containing the target object. This segmentation enables independent processing and rendering of each layer, allowing the background to be reused across multiple screenshots while only the foreground changes, thereby reducing overall storage requirements while maintaining interactivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic rendering by capturing the target object from multiple angles using a virtual camera that rotates around the object. The system stores these multi-angle images and allows users to interactively view the object from different perspectives. This dynamic approach replaces static pictures with interactive 3D-like representations, enhancing adaptability without proportionally increasing storage space.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If GIF is used to display moving images, then user engagement is improved, but disk space consumption increases significantly

Engineering Contradiction:
Improveuser engagementVSAvoiddisk space
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent extracts the target object from the background scene and places it in a separate foreground layer. This extraction allows the background to be reused across multiple screenshots, while only the foreground (target object) needs to be stored multiple times for different angles. This significantly reduces the data volume compared to storing complete scene GIFs, as the background is shared across all screenshots.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of using time-based animation like GIFs to show movement, the patent transitions to a spatial dimension by capturing the target object from multiple angles simultaneously. Users can rotate and view the object from different perspectives interactively, replacing the need for frame-by-frame animation. This dimensional shift reduces storage requirements while maintaining user engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If a virtual camera is used to capture images from multiple angles, then interactivity is enabled, but the processing complexity increases

Engineering Contradiction:
Improvemulti-angle viewingVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by pre-calculating and storing the background image once, excluding the target object. This preprocessed background can then be reused for all screenshots, eliminating the need to reprocess the entire scene for each angle. The system only needs to capture and store the target object from multiple angles, significantly reducing the overall processing complexity while enabling multi-angle viewing.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250371666A1Image processing method and apparatus, terminal and storage medium
Publication Date: 2025.12.04 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250371666A1 patent drawing
  • US20250371666A1 patent drawing
  • US20250371666A1 patent drawing

AI summary

The present disclosure provides an image processing method and apparatus, electronic device, and storage medium. The image processing method includes: in response to a preset operation, determining a target object in a current operation interface; creating a first layer and a second layer; creating a virtual camera; by taking the position of the target object as an original point and taking a distance from the virtual camera to the original point as radius, rotationally adjusting the position of the virtual camera according to a preset angle, and acquiring the image of the target object at each adjustment position by means of the virtual camera; and rendering the background image to the first layer, and rendering the image of the target object to the second layer.