Vehicle Seat Control for Virtual Reality Motion Compensation

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Solution Overview

Problem

The existing methods for operating seat devices in motor vehicles during virtual reality applications fail to effectively reduce the risk of seasickness caused by the superimposition of real and simulated movement or acceleration forces on vehicle occupants.

Innovation Solution

A method that involves a seat device connected to both the motor vehicle's sensors and a virtual reality application's computing unit, which detects real and simulated movement or acceleration values to calculate corrective movements or accelerations, allowing the seat unit to compensate for these forces and align the user's sense of balance with the virtual experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the seat device compensates for real movement forces during virtual reality application, then the user experience is improved and seasickness is reduced, but the device complexity increases due to integration of sensors and control systems

Engineering Contradiction:
Improveuser experience qualityVSAvoidseat device structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines the seat device with sensor units and control devices to create an integrated system that detects vehicle movement and automatically adjusts seat position to compensate for acceleration forces during virtual reality applications

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses sensor units to detect real acceleration values and feeds this information to the control device, which calculates corrective movements and activates the seat drive accordingly, creating a closed-loop feedback system that continuously adapts to vehicle movement

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If the seat device actively compensates for acceleration forces, then seasickness risk is reduced, but the energy consumption increases due to continuous sensor operation and seat adjustment

Engineering Contradiction:
Improveseasickness riskVSAvoidenergy consumption
Core Design Contradiction:
Object-affected harmful factorsVSUse of energy by moving object

Solution Approach 1:

The control device is configured to calculate and activate corrective movements based on detected acceleration events, operating periodically rather than continuously, which reduces energy consumption while maintaining effectiveness in compensating for seasickness-causing forces

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If the corrective movement precisely matches the virtual actual value, then the immersion in virtual reality is enhanced, but the manufacturing precision requirements increase

Engineering Contradiction:
Improvevirtual reality immersionVSAvoidmovement accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system dynamically adjusts seat position parameters based on detected acceleration values and virtual reality movement data, changing position, orientation, and movement characteristics in real-time to match the virtual environment and enhance immersion

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP3687852B1Method for controlling a seating apparatus of a motor vehicle when operating a virtual reality application, and seating apparatus
Publication Date: 2021.09.08 AUDI AG
  • EP3687852B1 patent drawingFigure 1~2

AI summary

The invention relates to a method for operating a seating apparatus (2) of a motor vehicle (4) when a virtual reality application (14) is operated by a user arranged in the motor vehicle (4), wherein the seating apparatus (2) comprises at least one seating unit (6), at least one drive (8) for moving the seating unit (6) and at least one control device (10), a sensor unit (12) of the motor vehicle (4) being functionally assignable or functionally assigned to said at least one control device, and wherein the seating apparatus (2) is linked to the virtual reality application (14), which comprises at least one computing unit (16), said method including the steps of: a. detecting at least one real ACTUAL value of at least one movement or acceleration of the motor vehicle (4) by the sensor unit (12) that is functionally assigned to the control device (10) and transmitting the real ACTUAL value of the movement or acceleration of the motor vehicle (4) to the control device (10); b. detecting and/or calculating a simulated virtual ACTUAL value of at least one movement or acceleration within the virtual reality application (14) by the computing unit (16) and transmitting the virtual ACTUAL value of the movement or acceleration within the virtual reality application (14) to the control device (10); c. calculating a real SETPOINT value of a correction movement or correction acceleration by the seat unit depending on the real ACTUAL value of the movement or acceleration of the motor vehicle (4) in such a way that the superposition of correction movement or correction acceleration by the seat unit (6) and movement or acceleration of the motor vehicle (4) substantially corresponds in terms of magnitude and direction to the virtual ACTUAL value of the movement or acceleration within the virtual reality application (14); d. actuating the drive (8) of the seating unit (6) by the SETPOINT value by way of the control device (10) for carrying out the correction movement or the correction acceleration by the seating unit (6).