Virtual Reality Server Call Routing via External Telephone Network

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Solution Overview

Problem

Virtual reality environments face challenges in efficiently connecting users for calls, especially when the call recipient is unable or unwilling to connect, leading to excessive resource usage and network load.

Innovation Solution

A virtual reality server connects calls via a telephone network external to the virtual reality environment, using virtual reality objects to initiate calls and providing connection information without requiring the call recipient to join the virtual reality environment, thereby leveraging existing network architecture and reducing network load.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the call recipient connects to the virtual reality environment for communication, then the call connection is established, but the network load and resource usage become excessive

Engineering Contradiction:
Improvecall connectionVSAvoidnetwork load
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent introduces a telephone network as an intermediary system that bridges the virtual reality environment and the external world. Instead of requiring the call recipient to connect to the resource-intensive virtual reality environment, the system uses the telephone network to carry the call between the virtual reality user and the external user, thereby maintaining call connectivity while significantly reducing network load on the virtual reality system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the call recipient connects to the virtual reality environment, then communication is enabled, but the system complexity increases

Engineering Contradiction:
Improvecommunication capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the virtual reality communication system universal by enabling it to communicate with both users within the virtual reality environment and users outside it through the telephone network. This multi-functionality allows the system to adapt to different communication scenarios without requiring the call recipient to be part of the virtual reality environment, thereby maintaining versatility while reducing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the call recipient joins the virtual reality environment, then real-time interaction is achieved, but the resource consumption increases

Engineering Contradiction:
Improvereal-time interactionVSAvoidresource consumption
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent extracts the essential communication function from the virtual reality environment and places it in the telephone network. By taking out the call routing and audio transmission functions from the resource-intensive virtual reality system and placing them in the external telephone network, the system maintains real-time interaction capability while significantly reducing resource consumption on the virtual reality side.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9338404B1Communication in a virtual reality environment
Publication Date: 2016.05.10 VERIZON PATENT & LICENSING INC
  • US9338404B1 patent drawing
  • US9338404B1 patent drawing
  • US9338404B1 patent drawing

AI summary

A device may provide information for a virtual reality environment to a virtual reality device. The virtual reality device may be operated by a first party. The device may determine that the first party of the virtual reality device is placing a call to a second party from within the virtual reality environment. The device may determine connection information associated with the first party and the second party. The device may cause the call to be established between the virtual reality device and a second party device associated with the second party via a telephone network using the connection information and without the second party device connecting to the virtual reality environment. The telephone network may be located external to the virtual reality environment. The second party device may connect to the telephone network without connecting to the virtual reality environment.