Virtual Gaming Session Transfer Between VR Devices

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Solution Overview

Problem

Existing virtual reality (VR) and augmented reality (AR) systems face limitations in allowing seamless session transfer between devices, particularly due to battery constraints, user discomfort, and the need to access more diverse gaming options, which can disrupt the gaming experience.

Innovation Solution

A system and method that enables the transfer of a virtual gaming session from one VR/AR device to another without ending the session, using a processing circuit and memory to determine trigger events, save session state data, and notify users, allowing them to continue their gaming experience on a different device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of stationary object

If users continue gaming sessions on a single VR device, then session continuity is maintained, but battery depletion and user discomfort occur

Engineering Contradiction:
Improvesession continuityVSAvoidbattery consumption
Core Design Contradiction:
Duration of action of stationary objectVSUse of energy by moving object

Solution Approach 1:

The system segments the gaming session from a single device dependency by enabling transfer between multiple devices. The session state is divided into transferable data packets that can be reconstructed on a different device, allowing the session to continue without being bound to one physical device's battery life.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces a communication interface and session management mechanism as an intermediary between the user and multiple devices. This intermediary handles session state transfer, device discovery, and coordination, enabling seamless transitions without requiring direct device-to-device communication or complex user intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Use of energy by moving object

If users transfer sessions between devices, then battery limitations are addressed, but session transfer complexity increases

Engineering Contradiction:
Improvebattery managementVSAvoidtransfer mechanism complexity
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The system implements self-service automation where the session management mechanism automatically detects trigger events (battery level, user input), initiates the transfer process, and coordinates device switching without requiring complex manual configuration. The system serves itself by managing the entire transfer workflow autonomously.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary actions by pre-establishing the session state data structure and transfer protocols before actual transfers occur. Session state is continuously maintained in a transfer-ready format, and device compatibility is pre-verified, so that when a transfer is needed, the process executes immediately without complex real-time negotiations.

Inventive Principle:
Principle #10Preliminary action

3Duration of action of stationary object

If VR devices are used for extended periods, then gaming immersion is maintained, but user discomfort increases

Engineering Contradiction:
Improvegaming immersionVSAvoiduser discomfort
Core Design Contradiction:
Duration of action of stationary objectVSObject-affected harmful factors

Solution Approach 1:

The system introduces dynamic adaptability by allowing the gaming session to move between different physical devices based on user needs. This creates a dynamic system where the virtual gaming environment remains consistent while the physical hardware changes, enabling users to take breaks or switch devices without breaking immersion.

Inventive Principle:
Principle #15Dynamics

4Reliability

If users are restricted to single-device sessions, then device compatibility issues are avoided, but gaming versatility is limited

Engineering Contradiction:
Improvedevice compatibilityVSAvoidgaming options
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system achieves universality by creating a device-agnostic session management layer that works across multiple VR devices. The session state and communication interface are designed to be universally compatible, allowing the same gaming session to function on different hardware platforms without sacrificing reliability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240420541A1Transferring sessions between virtual reality devices
Publication Date: 2024.12.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240420541A1 patent drawing
  • US20240420541A1 patent drawing
  • US20240420541A1 patent drawing

AI summary

A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to determine a trigger event corresponding a virtual gaming session that is provided to a user via a first mobile computing device. Based on the trigger event, the processing circuit is further caused to send, to the user via the first mobile computing device, virtual gaming session data that includes session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device. The processing circuit is further caused to transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session.