VR Shared Viewing via 360-Degree Capture and Avatars

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Solution Overview

Problem

Conventional virtual reality media systems lack the ability to provide users with shared viewing experiences and restrict users to specific perspectives, isolating them from their physical environment and limiting their ability to experience content alongside peers.

Innovation Solution

The system allows users to select any arbitrary position in a virtual reality environment and generates a user perspective from that position, while also adding virtual reality versions of friends who react to content based on real captured reactions, using a media guidance application that processes metadata and inserts video objects into the media asset.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional virtual reality systems use fixed camera positions to capture media assets, then the system complexity is reduced and ease of manufacture is improved, but the user perspective versatility is severely limited

Engineering Contradiction:
Improveuser perspective versatilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from fixed 2D camera perspectives to 360-degree spherical video capture, adding a dimensional layer to the viewing experience. Multiple cameras arranged in a spherical configuration capture content from all directions simultaneously, enabling users to view media from any angle by rotating their viewpoint within the immersive environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system divides the virtual reality environment into multiple discrete camera positions or viewpoints. Each camera captures a specific sector of the scene, and these segmented perspectives are stitched together to form a complete spherical video. Users can then navigate between these segmented viewpoints to experience the content from different locations.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If virtual reality headsets isolate users from their physical environment, then the immersion in virtual content is improved, but the shared viewing experience with peers is lost

Engineering Contradiction:
Improveshared viewing experienceVSAvoidisolation from physical environment
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system creates virtual copies or avatars of friends within the virtual reality environment. These digital representations are positioned alongside the user in the immersive space, allowing users to experience shared viewing without physical presence. The avatars can react to content and interact with the user, simulating a social experience while maintaining the isolation benefits of VR headsets.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If conventional systems provide only select camera perspectives, then the device complexity is reduced, but the user experience customization is severely hindered

Engineering Contradiction:
Improveuser experience customizationVSAvoidperspective generation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-captures 360-degree spherical video content using multiple cameras positioned in a spherical arrangement during media production. This preliminary action of capturing all possible perspectives simultaneously eliminates the need for complex real-time perspective switching or generation, as all viewing angles are already recorded and can be accessed on-demand by users.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10158917B1Systems and methods for generating customized shared viewing experiences in virtual reality environments
Publication Date: 2018.12.18 ADEIA GUIDES INC
  • US10158917B1 patent drawing
  • US10158917B1 patent drawing
  • US10158917B1 patent drawing

AI summary

Systems and methods are described for a media guidance application (e.g., implemented on a user device) that generates customized shared viewing experiences in virtual reality environments by identifying friends of a user, and adding them to the virtual reality media asset being accessed by a user.