VR Content Sharing Chain With Incremental Avatar Activity Updates

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Solution Overview

Problem

Existing virtual reality (VR) systems lack the capability to efficiently share immersive content among multiple users, limiting collaborative learning and interaction within virtual environments.

Innovation Solution

A method and system for creating a chain of VR content sharing where each user's interaction and avatar are incrementally updated and shared with subsequent users, allowing multiple users to participate and learn from each other's activities within the VR environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR content is shared among multiple users in a chain of nodes, then collaborative learning and interaction are enabled, but system complexity increases due to incremental updates and avatar management

Engineering Contradiction:
Improvecollaborative learning capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments VR content into discrete units that can be independently shared and updated across a chain of nodes. Each node in the chain receives and processes specific content segments, allowing collaborative learning without requiring all users to interact with the entire system simultaneously, thus managing complexity through modular content distribution

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-processing VR content and creating avatar representations before distribution. Content is prepared and structured in advance at the source node, with avatars and interaction data pre-configured, reducing the computational burden on subsequent nodes in the chain and enabling smoother collaborative interactions

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If incremental updates are applied to VR content for each user interaction, then content relevance is improved, but processing time increases

Engineering Contradiction:
Improvecontent relevanceVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system applies local quality by updating only the specific portions of VR content that are relevant to each user's interaction rather than reprocessing the entire content set. Each node in the chain receives targeted incremental updates localized to their specific interaction context, maintaining content relevance while minimizing unnecessary processing time

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system employs partial action by applying incremental updates only when and where needed in the content chain. Not all nodes require full incremental processing at each step - the system selectively applies updates based on interaction significance, reducing overall processing time while maintaining essential content relevance through targeted partial updates

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12548264B2Chain of virtual reality (VR) content sharing with activity information
Publication Date: 2026.02.10 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12548264B2 patent drawing
  • US12548264B2 patent drawing
  • US12548264B2 patent drawing

AI summary

Provided are techniques for chain of virtual reality content sharing with activity information. A first Virtual Reality (VR) content is received from a first node in a chain of nodes, wherein the first VR content includes a first avatar and interaction of the first avatar with the first VR content. It is determined whether a second user is interacting with the first VR content at a second node in the chain of nodes. In response to determining that the second user is interacting with the first VR content, a second VR content is created with an incremental update to the first VR content by: creating a second avatar and adding the second avatar and interaction of the second avatar with the first VR content to the first VR content. The second VR content is sent to a third node in the chain of nodes.