VR Shooting Simulation With Ballistic Feedback for Personalized Training
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Solution Overview
Problem
Existing training methods for shooting skills are limited by lack of opportunity, cost inefficiencies, and inability to personalize and customize training in diverse environments and missions.
Innovation Solution
Virtual and augmented reality systems and methods that utilize digital image capture devices, processors, and non-transitory computer readable media to simulate shooting scenarios, providing geometric ranging, ballistic solutions, and interactive training environments for military, law enforcement, and sporting applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If real-world shooting training is conducted in diverse settings and missions, then shooting skills and experience are improved, but training cost and time consumption increase significantly
Solution Approach 1:
The patent creates virtual copies of diverse shooting environments, targets, and scenarios through computer-generated imagery and simulation software. These virtual replicas allow trainees to practice in multiple settings without physically traveling to each location, dramatically reducing training time while maintaining skill development effectiveness.
Solution Approach 2:
The patent transitions from two-dimensional traditional range training to immersive three-dimensional virtual reality environments. This dimensional enhancement allows trainees to experience and practice in diverse settings simultaneously, compressing years of varied field training into condensed virtual sessions.
2Reliability
If real-world shooting training is conducted in diverse settings and missions, then shooting skills and experience are improved, but training cost increases significantly
Solution Approach 1:
The patent creates virtual copies of expensive real-world training environments, eliminating the need for physical travel, equipment transport, and range facility usage fees. The virtual simulation replicates diverse missions and settings at a fraction of the cost of actual field training.
Solution Approach 2:
The virtual reality training system serves multiple training purposes across different missions and environments through a single platform. One system can simulate urban combat, rural hunting, tactical scenarios, and competitive shooting, replacing the need for multiple specialized training facilities and programs.
3Ease of operation
If traditional shooting training methods are used, then training can be provided, but personalization and customization of training are limited
Solution Approach 1:
The patent implements dynamic, adjustable training parameters that can be customized in real-time based on individual trainee needs. The system adapts scenario difficulty, target types, environmental conditions, and performance criteria to match each trainee's skill level and learning objectives, enabling highly personalized training programs.
Solution Approach 2:
The training system allows modification of numerous parameters including target movement patterns, environmental conditions, weapon characteristics, and scenario objectives. These parameter changes enable customization of training for different skill levels, mission types, and individual learning styles without requiring separate physical training programs.
Data Source
AI summary
Provided herein are systems and methods for training, maintaining and using skills for shooting a target with a projectile. More particularly, the invention relates to virtual and/or augmented reality, augmented reality, mixed reality and consensual reality systems and methods to train and maintain shooting skills in military, law enforcement, competition and sporting settings, environments and missions.


