VR Shooting Simulation With Multisensory Feedback and Trajectory Modeling

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Solution Overview

Problem

Existing shooting systems and methods are complex and require systems and methods that allow shooters to develop and train to achieve maximal proficiency, accounting for various shooting parameters and conditions.

Innovation Solution

Virtual reality optical and sensory modality projection systems that simulate shooting scenarios, incorporating factors like projectile trajectory, environmental conditions, and shooter characteristics, allowing for training and development of shooting skills.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual reality simulation systems are implemented to train shooters in diverse conditions, then shooter proficiency and training effectiveness are improved, but device complexity and system cost increase

Engineering Contradiction:
Improveshooter proficiencyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of shooting scenarios, targets, and environmental conditions within a simulated reality environment. These virtual representations allow shooters to practice in diverse conditions without physical constraints, replicating the training experience while eliminating the need for actual firearms, ammunition, and physical range infrastructure.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces physical mechanical shooting systems with virtual reality simulations. Instead of requiring actual firearms, targets, and physical range facilities, the patent uses computational models, sensors, and visual projections to create and evaluate shooting scenarios, substituting mechanical complexity with electronic and software-based solutions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If multiple sensory modalities (visual, auditory, haptic) are integrated into the simulation, then training realism and effectiveness are improved, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvetraining scenario diversityVSAvoidsystem assembly complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent combines multiple sensory modalities into a single integrated virtual reality system. Visual projections, auditory feedback, and haptic sensations are merged within the same simulation environment, allowing simultaneous stimulation of multiple senses to create immersive training scenarios that would be difficult to achieve with separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual reality platform serves multiple training functions simultaneously. The same system can simulate various shooting conditions, target types, and environmental scenarios while providing multiple sensory feedback modes, making it a universal training solution that replaces multiple specialized training devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If comprehensive shooting parameters and environmental factors are monitored and simulated, then training accuracy and realism are improved, but information processing requirements and system complexity increase

Engineering Contradiction:
Improveshooting parameter accuracyVSAvoiddata processing load
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system continuously monitors shooting parameters and environmental factors, then provides immediate feedback to the shooter through the virtual reality interface. This feedback loop allows the system to adjust simulations in real-time based on measured data, improving training accuracy while managing information processing through targeted data collection and processing rather than comprehensive analysis of all possible parameters.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12595987B2Systems and methods for shooting simulation and training
Publication Date: 2026.04.07 HVRT CORP
  • US12595987B2 patent drawing
  • US12595987B2 patent drawing
  • US12595987B2 patent drawing

AI summary

Provided herein are systems and methods for shooting simulation of a target with a projectile. More particularly, the invention relates to virtual reality optical projection systems to monitor and simulate shooting.