VR Simulator Nonvirtual Controls for Tactile Feedback

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Solution Overview

Problem

Current virtual reality training simulators lack the ability to provide a fully immersive tactile experience, limiting their effectiveness in training equipment operators due to high costs and complexity, and they fail to accurately render the operator's limbs interacting with virtual controls, leading to a disconnect between physical and virtual environments.

Innovation Solution

A virtual reality training system that integrates nonvirtual tactile controls with a computer system and video camera to capture and render the operator's limb movements within the virtual environment, allowing for physical interaction and accurate rendering of control actions, enhancing the training experience by providing sensory feedback through force feedback mechanisms if needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physical control cabs with multiple axes of movement are provided to enable realistic operator training, then training effectiveness and tactile experience are improved, but device complexity and manufacturing cost increase significantly

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsimulator complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides the full physical control cab into two segments: essential tactile controls that remain physical for realism, and non-essential components that are virtualized. This segmentation allows retention of critical tactile feedback while eliminating unnecessary physical complexity, resolving the contradiction between training effectiveness and device complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates virtual copies of physical controls and the control cab environment. These virtual replicas provide the necessary visual and contextual information for training without requiring full physical implementation, thereby reducing complexity while maintaining training effectiveness through accurate virtual representation.

Inventive Principle:
Principle #26Copying

2Ease of operation

If full physical control cabs are manufactured to match actual equipment cockpits, then tactile feedback and realistic interaction are improved, but manufacturing cost and complexity increase

Engineering Contradiction:
Improvetactile control engagementVSAvoidmanufacturing cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The system applies different qualities to different parts of the control interface: critical controls retain full physical tactile properties for realistic engagement, while secondary or informational elements are virtualized. This local differentiation maintains ease of operation for essential tasks while reducing manufacturing cost by eliminating unnecessary physical components.

Inventive Principle:
Principle #3Local quality

3Device complexity

If virtual reality environments are simplified to reduce cost, then device complexity is reduced, but immersion and training effectiveness decrease

Engineering Contradiction:
Improvesimulator complexityVSAvoidtraining effectiveness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent merges virtual and physical elements into a hybrid system. Critical tactile controls remain physical while being integrated with the virtual environment, combining the immersion benefits of VR with the tactile feedback of physical controls. This merging maintains training effectiveness while avoiding the full complexity of complete physical replication.

Inventive Principle:
Principle #5Merging (Combining)

4Reliability

If complete three-dimensional simulation experiences with multiaxial adjustment are provided, then immersion and realism are improved, but device complexity and cost increase

Engineering Contradiction:
Improveimmersion levelVSAvoidsimulator complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements dynamic adjustment of simulation fidelity. The level of physical vs. virtual representation can be adjusted based on training requirements, allowing the system to provide complete three-dimensional simulation when needed while simplifying to essential elements when full immersion is not required, thereby managing complexity while maintaining immersion capability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11797093B2Integrating tactile nonvirtual controls in a virtual reality (VR) training simulator
Publication Date: 2023.10.24 TWISTED PAIR PROD LTD
  • US11797093B2 patent drawing
  • US11797093B2 patent drawing
  • US11797093B2 patent drawing

AI summary

Tactile user participation and control feedback is introduced into a virtual reality training simulator environment. A computer for generating the simulator environment includes a control bus to which nonvirtual copies of virtual controls can be connected along with the camera showing the positioning of the trainee operator in relation to the control cab. Physical manipulation of the nonvirtual controls, along with the positioning of the limbs of the operator in relation thereto, is rendered inside the virtual environment. Tactical interaction with the physical controls maximizes mental reinforcement and training outcomes in the simulator.