VR Environmental Sound Pass-Through With Directional Audio Pickup

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Solution Overview

Problem

VR devices with see-through modes struggle to allow users to clearly hear ambient environmental sounds while maintaining visual immersion, as existing noise reduction technologies either block sound or require users to remove headphones.

Innovation Solution

An environmental sound pass-through method and apparatus that utilizes microphones to acquire ambient audio, determines sound source position, filters and adjusts audio signals based on noise reduction and speaker characteristics to play clear environmental sounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If noise reduction performance of earphones is improved, then environmental noises are isolated better, but environmental sounds cannot be heard clearly in see-through mode

Engineering Contradiction:
Improveenvironmental noise isolationVSAvoidenvironmental sound clarity
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent segments the audio processing into multiple independent modules: environmental audio acquisition, sound source positioning, filtering, directional pickup, and amplitude adjustment. Each module handles a specific aspect of audio processing, allowing noise reduction and sound clarity to be optimized independently through targeted processing at different stages.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different processing qualities to different audio components. Environmental noises are heavily filtered and reduced, while environmental sounds undergo selective processing to maintain clarity. The directional pickup module applies quality enhancement specifically to sounds from relevant directions, creating local quality differentiation in the audio processing pipeline.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If wired earphones are used for noise reduction, then immersion in VR content is enhanced, but users must remove earphones to hear environmental sounds

Engineering Contradiction:
Improveimmersion capabilityVSAvoidoperational convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes the wired earphones multi-functional by integrating environmental sound pass-through capability. The same earphones that provide noise reduction for immersion also transmit environmental sounds clearly through the processing pipeline, eliminating the need to remove them for either function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary audio processing system between the earphones and the user's ear. This intermediary system (comprising microphones, processors, and algorithms) mediates the audio signal to simultaneously achieve noise reduction and environmental sound transmission, allowing the earphones to serve both purposes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If see-through mode is activated, then visual immersion is maintained, but environmental sound clarity deteriorates

Engineering Contradiction:
Improvevisual see-through capabilityVSAvoidaudio clarity
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The patent implements dynamic audio processing that adapts to the see-through mode. When see-through mode is activated, the system dynamically adjusts the audio processing parameters including filtering strength, directional pickup sensitivity, and amplitude adjustment to maintain environmental sound clarity alongside visual see-through capability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent performs preliminary sound source positioning and filtering before the audio is played through the earphones. By pre-processing the environmental audio to identify and enhance sound sources, the system ensures audio clarity is maintained from the outset when see-through mode is activated, rather than attempting to correct clarity issues afterward.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to hear ambient sounds clearly in see-through mode, improving user experience by enhancing audio clarity and stability while maintaining visual immersion.

Implementation Method 1

Environmental audio information of an ambient environment is acquired by a microphone on a VR device

Methodology Applied
Scientific EffectMicrophone transduction:

Implementation Method 2

The environmental audio information is located to determine sound source position information according to a time difference of the environmental audio information reaching microphones on the VR device

Methodology Applied
Scientific EffectTime difference of arrival:

Implementation Method 3

a filtering process is performed on the environmental audio information to determine filtered audio information

Methodology Applied
Scientific EffectAudio filtering: Filter (electronic)

Implementation Method 4

the target audio information is played by a speaker of the VR device

Methodology Applied
Scientific EffectSpeaker transduction:

Data Source

PatentUS12495248B2Environmental sound pass-through method and apparatus applied to VR, device and storage medium
Publication Date: 2025.12.09 LUXSHARE PRECISION TECH(NANJING) CO LTD
  • US12495248B2 patent drawing
  • US12495248B2 patent drawing
  • US12495248B2 patent drawing

AI summary

Provided are an environmental sound pass-through method and apparatus applied to VR, a device and a storage medium. The method includes the steps below. Environmental audio information of an ambient environment is acquired by a microphone on a VR device based on a see-through mode of the VR device. The environmental audio information is located to determine sound source position information according to the time difference of the environmental audio information reaching microphones on the VR device, and a filtering process is performed on the environmental audio information to determine filtered audio information. Directional pickup is performed on the filtered audio information to determine to-be-processed audio information according to the sound source position information. A signal amplitude and pass-through loudness of the to-be-processed audio information are adjusted to determine target audio information, and the target audio information is played by a speaker of the VR device.