Amalgamated Virtual Reality Space Device Excluding Capture Apparatus
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Solution Overview
Problem
Existing virtual reality technologies struggle to effectively combine and display immersive content from multiple virtual reality content capture devices without showing the devices themselves, especially when the devices are far apart, leading to image distortion and discontinuity.
Innovation Solution
The solution involves creating an amalgamated virtual reality space by selectively combining images from multiple virtual reality content capture devices, excluding views of the devices themselves, and applying image distortion or discontinuity effects when necessary to maintain an immersive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If images from multiple virtual reality content capture devices are combined to form an amalgamated virtual reality space, then the immersive experience and field of view are improved, but the content capture devices may become visible in the captured images, breaking the immersion
Solution Approach 1:
The system extracts and removes images or image portions that contain views of the content capture devices themselves. When a capture device detects another device in its field of view, those specific images are excluded from the amalgamated virtual reality space, while images from other devices that do not show capture devices are included, thus maintaining immersion while preserving the expanded field of view.
2Area of stationary object
If content capture devices are placed far apart to capture different viewing directions, then the coverage area and viewing directions are improved, but image distortion and discontinuity occur in the amalgamated virtual reality space
Solution Approach 1:
The system applies different processing treatments to different regions of the amalgamated virtual reality space. Boundary regions where images from different capture devices meet receive special processing including distortion correction and blending operations, while central regions maintain their original quality. This localised approach ensures continuity at critical junction points while preserving the overall coverage area.
Solution Approach 2:
The system dynamically adjusts image parameters such as distortion coefficients, blending weights, and transition smoothness at the boundaries between images from different capture devices. By modifying these parameters locally at boundary regions, the system maintains image continuity and reduces visible seams while preserving the expanded coverage provided by multiple widely-spaced devices.
3Object-affected harmful factors
If images from multiple capture devices are selectively combined to exclude views of devices, then the immersion is improved, but the complexity of image selection and amalgamation increases
Solution Approach 1:
Each content capture device autonomously analyzes its own captured images to determine whether they contain views of other capture devices. The devices self-identify which images to exclude from the amalgamated space based on their own perspective and detection algorithms, reducing the need for complex centralized processing while maintaining high immersion quality through distributed intelligence.
Data Source
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AI summary
In respect of first virtual reality content of a scene captured by a first virtual reality content capture device and second virtual reality content of the same scene captured by a second virtual reality content capture device, the first and second virtual reality content capture devices physically arranged within a predetermined distance of one another in the same scene when the first virtual reality content and the second virtual reality content was captured; provide for display, in virtual reality, of an amalgamated virtual reality space representative of the scene, the amalgamated virtual reality space comprising an amalgamation of both the images or parts thereof of the first virtual reality content and the images or parts thereof of the second virtual reality content.