VR Spatial Awareness Using Directional Passthrough Views

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Solution Overview

Problem

Traditional methods of spatial awareness in VR environments disrupt immersion by using virtual boundary walls, which can cause disorientation and risk injury due to late alerts or visibility issues.

Innovation Solution

Provide a directional passthrough view of the real-world environment within the VR environment, adjusting the passthrough view based on the user's movement and field of view to maintain immersion while conveying spatial information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual boundary walls are used to alert users of spatial limits, then user safety is improved, but immersion and user experience deteriorate due to constant visual disruption

Engineering Contradiction:
Improveuser safetyVSAvoidimmersion quality
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system activates the boundary wall visualization periodically or intermittently rather than continuously. The boundary wall appears temporarily when triggered by specific conditions (such as approaching the boundary or detecting user confusion) and then disappears, providing safety alerts only when necessary while maintaining immersion during normal usage.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The boundary wall visualization is applied locally and selectively rather than uniformly across all viewing conditions. Different visualization intensities or appearances are used depending on the user's distance from the boundary, movement speed, or other contextual factors, providing enhanced safety awareness only in critical situations.

Inventive Principle:
Principle #3Local quality

2Reliability

If virtual boundary walls are displayed to prevent users from moving too far, then user safety is improved, but user experience worsens due to feelings of enclosure and claustrophobia

Engineering Contradiction:
Improveuser safetyVSAvoidpsychological discomfort
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The boundary wall is displayed intermittently rather than continuously, appearing only when the user approaches critical distances or exhibits behaviors suggesting spatial disorientation. This periodic activation provides safety warnings while allowing users to experience open virtual spaces freely during normal exploration.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system applies boundary wall visualization partially - using it only to the extent necessary for safety (when users are at risk) rather than applying it excessively throughout the entire VR session. This partial application minimizes psychological discomfort while maintaining adequate safety protection.

Inventive Principle:
Principle #16Partial or excessive action

3Reliability

If virtual boundary walls are used to define safe zones, then user safety is improved, but immersion deteriorates when users move backwards and the wall is not visible in time

Engineering Contradiction:
Improveuser safetyVSAvoidreaction time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system activates the boundary wall visualization in advance before the user actually reaches the boundary. When sensors detect that the user is approaching the safe zone limit or moving in potentially dangerous directions, the boundary wall appears proactively to warn the user ahead of time, allowing sufficient reaction time to prevent collisions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The boundary wall visualization serves as immediate visual feedback to the user about their spatial position and movement. When the user approaches the boundary or moves backwards toward potential hazards, the system provides real-time visual feedback through the boundary wall display, enabling the user to adjust their movement promptly.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260105702A1Systems and Methods for Providing Spatial Awareness in Virtual Reality
Publication Date: 2026.04.16 META PLATFORMS TECHNOLOGIES LLC
  • US20260105702A1 patent drawing
  • US20260105702A1 patent drawing
  • US20260105702A1 patent drawing

AI summary

In one embodiment, a method includes rendering, for a VR display device and based on a field of view of a user in a real-world environment, a first output image of a VR environment comprising a virtual boundary corresponding to a real-world environment; determining a pose of one or more real-world objects in the real-world environment relative to the user; and rendering, for the VR display device, a second output image comprising the VR environment comprising one or more outline rendered views of the one or more real-world objects, wherein a pose of the one or more outline rendered views of the one or more real-world objects relative to the user corresponds to the pose of the one or more real-world objects.