Managing Spatial Conflicts in VR Communication Sessions

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are often cumbersome, inefficient, and error-prone, leading to a significant cognitive burden on users and wasting energy in battery-operated devices.

Innovation Solution

A computer system that facilitates interaction with three-dimensional environments by changing the visual prominence of virtual objects in spatial conflict with spatial representations of participants during communication sessions, using eye-tracking and hand-tracking components to provide intuitive and efficient user interfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional methods for interacting with virtual and augmented reality environments are used, then users can perform basic interactions, but the interactions become cumbersome, inefficient, and error-prone, leading to significant cognitive burden on users

Engineering Contradiction:
Improveease of interactionVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically manages spatial relationships between virtual objects and spatial representations of participants without requiring manual user intervention. The computer system detects spatial conflicts and autonomously adjusts visual prominence, eliminating the need for users to manually manage complex spatial interactions.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically changes the visual prominence parameter of virtual objects based on their spatial relationship with participants. When a virtual object is in spatial conflict with a participant's spatial representation, the system adjusts its visual prominence parameter to resolve the conflict, making interactions more intuitive and less cognitively demanding.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If conventional interaction methods are used in augmented reality environments, then basic functionality is achieved, but the methods take longer than necessary, wasting energy in battery-operated devices

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidpower consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system proactively detects potential spatial conflicts between virtual objects and participant spatial representations before they become problematic. By identifying and resolving spatial conflicts in advance, the system prevents the need for lengthy corrective interactions, thereby improving efficiency and reducing energy consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors the spatial relationships between virtual objects and participant representations, providing real-time feedback by adjusting visual prominence. This automatic feedback mechanism eliminates the need for prolonged user attempts to resolve spatial conflicts, reducing interaction time and energy consumption.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If multiple virtual objects are displayed in a three-dimensional environment during communication sessions, then rich information is provided, but spatial conflicts between virtual objects and participant representations occur, reducing clarity

Engineering Contradiction:
Improveinformation densityVSAvoidspatial clarity
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The system applies different visual prominence characteristics to different virtual objects based on their specific spatial relationships with participant representations. Objects in spatial conflict with participants receive reduced visual prominence, while objects without conflicts maintain their original appearance, preserving both information density and spatial clarity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the visual prominence parameter of virtual objects based on real-time spatial analysis. When spatial conflicts are detected, the system modifies the visual prominence parameter of affected objects to reduce their visual impact, thereby maintaining spatial clarity while preserving the overall information density of the environment.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250069328A1Methods for managing spatially conflicting virtual objects and applying visual effects
Publication Date: 2025.02.27 APPLE INC
  • US20250069328A1 patent drawing
  • US20250069328A1 patent drawing
  • US20250069328A1 patent drawing

AI summary

A computer system facilitates participation in a communication session with one or more participants, including displaying a spatial representation of one of the participants. In response to detecting that a virtual object is in spatial conflict with a first portion of the spatial representation, the computer system displays the portion of the virtual object in spatial conflict with the spatial representation with reduced visual prominence compared to the visual prominence of a portion of the virtual object not in spatial conflict with the spatial representation.