VR Application Navigation via Spatial Immersion
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual reality (VR) interfaces lack intuitive methods for users to interact with and navigate between applications and activities within immersive 3D environments, limiting the depth and effectiveness of user engagement.
Innovation Solution
The implementation of movement-based interaction metaphors, where users can immerse themselves in virtual objects to select and activate applications, allowing varying degrees of interaction by moving into and out of objects, enabling seamless navigation between different VR spaces and applications.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional 2D interface metaphors are used in VR space, then familiar interaction patterns are maintained, but user engagement and immersion depth are limited
Solution Approach 1:
The patent transitions from 2D interface metaphors to 3D spatial interactions in VR space. Users navigate and interact with applications by moving through three-dimensional space rather than using flat screen interfaces, enabling deeper immersion while maintaining intuitive spatial navigation patterns that extend natural movement into the virtual environment.
Solution Approach 2:
The patent replaces traditional mechanical input devices (mouse, keyboard, touch screen) with direct physical movement and body orientation in 3D space. The system detects user position, orientation, and movement to control virtual applications, substituting mechanical interface interactions with natural human locomotion and spatial awareness.
2Adaptability or versatility
If multiple applications and activities are provided in VR space, then user engagement increases, but navigation complexity increases
Solution Approach 1:
The patent segments the VR space into distinct functional zones or regions, each housing specific applications or activities. This spatial segmentation allows users to navigate to different areas for different tasks, organizing multiple applications in a structured manner that reduces cognitive load and navigation complexity while maintaining variety.
Solution Approach 2:
The patent implements a universal navigation system based on 3D spatial movement that works across all applications and activities in the VR space. A single set of navigation principles (moving through space to access functions) applies universally to all applications, reducing the need to learn different interaction patterns for different apps and simplifying overall navigation complexity.
Data Source
Figure 1A
Figure 1B
Figure 1C
AI summary
In one general aspect, a method can include executing, by a computing device, a virtual reality (VR) application, providing, by the computing device, content for display on a screen of a VR headset in a VR space, the content including at least one object being associated with an action, detecting a first movement of a user immersed in the VR space towards the at least one object included in the VR space, and performing the associated action in the VR space based on detecting the first movement.