Virtual Reality Spatial Layering for Depth Interaction

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Solution Overview

Problem

Existing virtual reality technologies lack effective methods to fully utilize depth information for enhanced interactive experiences, particularly in virtual reality spaces, such as virtual gift sending interactions, which are essential for improving user engagement in virtual live streaming scenarios.

Innovation Solution

A method and apparatus that utilize hierarchical spatial positioning of image layers in a virtual reality space, where each layer is displayed at a distinct distance from the user's viewpoint, enhancing depth perception and interaction by allowing for three-dimensional display effects and interactive gift sending through hand models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional 2D display methods are used in virtual reality, then the display interface is simple, but the depth information cannot be fully utilized and user engagement is limited

Engineering Contradiction:
Improvedepth information utilizationVSAvoiddisplay interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display to 3D spatial display by positioning image layers at different depths in front of the virtual screen. Multiple image layers are rendered at distinct display distances from the user's viewpoint, creating a hierarchical spatial arrangement that fully utilizes depth information in the virtual reality environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display interface is segmented into multiple independent image layers, each positioned at different spatial depths. This segmentation allows different types of information to be displayed at different distances, enabling the system to handle complex information presentation while maintaining a manageable layered structure.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If multiple image layers are displayed at different spatial positions, then user engagement and immersion are improved, but the system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidspatial positioning system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent adds the depth dimension to the traditional 2D display by positioning multiple image layers at different distances from the user. This creates an immersive 3D display environment where information is distributed across spatial layers, significantly improving user engagement and interaction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system dynamically manages multiple image layers at different spatial positions, adjusting their visibility and positioning based on user interaction and content requirements. This dynamic layer management optimizes the balance between immersion and system complexity.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If gift sending interaction is implemented in virtual reality space, then the sense of reality is improved, but the interaction mechanism becomes more complex

Engineering Contradiction:
Improveinteraction versatilityVSAvoidinteraction mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gift sending interaction is enhanced by positioning gift models and interaction interfaces at different spatial depths. Users can send gifts through hand models in the virtual space, with the gift models displayed at appropriate distances to create a sense of reality and immersion in the virtual environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP4575748A1Human-computer interaction method, apparatus, device and medium, virtual reality space-based display processing method, apparatus, device and medium, virtual reality space-based model display method, apparatus, device and medium
Publication Date: 2025.06.25 BEIJING ZITIAO NETWORK TECH CO LTD
  • EP4575748A1 patent drawingFigure 1~2
  • EP4575748A1 patent drawingFigure 3
  • EP4575748A1 patent drawingFigure 4~5

AI summary

A virtual reality space-based display processing method, apparatus, device and medium. The method comprises: in response to an operation of a user entering a virtual reality space, presenting virtual reality video information in a virtual screen in the virtual reality space; and respectively displaying a plurality of layers in a plurality of spatial position areas in the virtual reality space, wherein all the plurality of spatial position areas are at different display distances from the current viewing position of the user and are located in front of the virtual screen. A virtual reality space-based model display method, apparatus, device and medium. The method comprises: in response to a gift display instruction, generating a target gift model corresponding to the gift display instruction; determining, from a plurality of layers corresponding to a virtual reality video being currently played back, a target display layer corresponding to the target gift model, wherein spatial position areas corresponding to all the plurality of layers are at different display distances from the current viewing position of a user; and displaying the target gift model on a target spatial position area corresponding to the target display layer. A human-computer interaction method, apparatus, device and storage medium. The method comprises: in response to a trigger operation on a gift entrance in a virtual space, presenting, in the virtual space, a close gift panel corresponding to the gift entrance; and in response to a giving operation of a hand model in the virtual space on any virtual gift in the close gift panel, presenting a giving effect of the virtual gift in the virtual space.