Virtual Reality Special Effect Interaction System

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Solution Overview

Problem

Current virtual social platforms offer limited interaction forms, failing to meet the diverse interaction requirements of users in virtual reality environments.

Innovation Solution

An information interaction method and apparatus that display a preset special effect element in a virtual reality space, determining the spatial relationship between a user-controlled target and the element, and displaying a second special effect when the relationship meets a preset condition, enhancing interactivity and user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interaction forms are used in virtual reality platforms, then the system is simple to operate, but the interaction diversity and user engagement are insufficient

Engineering Contradiction:
Improveinteraction diversityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces special effect elements as intermediary objects between the user and the virtual environment. These elements serve as mediators that translate simple user actions (clicking, hovering) into rich interactive experiences with visual feedback, thereby increasing interaction diversity without significantly complicating the user interface or control mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements dynamic interaction by allowing special effect elements to change their state and behavior based on user actions. Elements can appear, disappear, change appearance, or trigger different effects depending on user engagement, creating adaptable and versatile interactions while maintaining a consistent underlying system structure.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If more interaction forms are added to meet diversified user requirements, then the interaction diversity improves, but the system complexity increases

Engineering Contradiction:
Improveinteraction formsVSAvoidplatform complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal interaction framework where special effect elements can serve multiple functions. The same basic mechanism (displaying and interacting with special effect elements) can support various interaction types such as information display, entertainment, social communication, and transaction activities, thereby providing diversified interaction forms through a unified system architecture rather than multiple separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If static interaction elements are used, then the system is easier to manage, but the user engagement and immersion are reduced

Engineering Contradiction:
Improveuser engagementVSAvoidelement management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements periodic updates and refreshes of special effect elements based on user actions and system events. Elements are dynamically created, updated, or removed in response to user interactions, maintaining user engagement through continuous visual feedback while managing complexity through event-driven updates rather than constant monitoring and management of all elements.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240078734A1Information interaction method and apparatus, electronic device and storage medium
Publication Date: 2024.03.07 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240078734A1 patent drawing
  • US20240078734A1 patent drawing

AI summary

An information interaction method and apparatus, an electronic device and a storage medium are provided, the method comprising: displaying a preset first special effect element in a virtual reality space; determining whether a spatial relationship between a target control part controlled by a user and displayed in the virtual reality space and the first special effect element meets a preset condition; and in response to determining that the preset condition is met, displaying a second special effect associated with the first special effect element.