VR Spectating Portal-Mediated Catch-Up for Disorientation

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Solution Overview

Problem

Current virtual reality (VR) spectating methods for video games are limited in navigability, usability, and comfort, particularly in following or catching up with a target player, leading to disorientation and discomfort for spectators using head-mounted displays (HMDs).

Innovation Solution

The implementation of portal-mediated transitions and follow-assist functions, such as rubber-banding and catch-up functions, which allow spectators to seamlessly follow a target player by providing dynamic bands and portal views that move the spectator's vantage point closer to the player while maintaining a stable field of view, reducing disorientation and enhancing the spectating experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a spectator manually navigates the game environment to follow a target player, then the spectator can view the game action, but the navigation becomes difficult and disorienting when the target player moves beyond a certain distance

Engineering Contradiction:
Improveease of following target playerVSAvoidcomplexity of navigation control
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a portal as an intermediary element that mediates between the spectator's current position and the target player's location. The portal displays a view from near the target player and transports the spectator to that location when activated, serving as a mediator that bridges the spatial gap without requiring complex manual navigation

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical navigation system (manual controller input for moving the spectator) with a portal-based transport system. Instead of continuously controlling movement through the game environment, the spectator activates a portal that automatically transports them to the target location, substituting complex mechanical control with a simpler activation mechanism

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If the spectator's field of view continuously adjusts to track the target player, then the spectator maintains focus on the player, but the continuous adjustment causes disorientation and discomfort

Engineering Contradiction:
Improveprecision of target trackingVSAvoiddisorientation and discomfort
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent performs preliminary action by pre-positioning the portal at the target player's location and pre-rendering the view from that position. When the spectator activates the portal, the transition is seamless because the destination view is already prepared, avoiding the disorientation that would result from continuous real-time field of view adjustments

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies dynamics by making the portal's visibility and accessibility dynamic rather than static. The portal appears and disappears based on the spectator's distance from the target player and the player's movement, allowing the system to adapt to changing conditions without requiring continuous field of view tracking

Inventive Principle:
Principle #15Dynamics

3Loss of information

If the portal remains visible throughout the transport, then the spectator can see the transition, but the portal blocks the view of the surrounding game environment

Engineering Contradiction:
Improveloss of environmental contextVSAvoidarea covered by portal
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent applies the skipping principle by rapidly transitioning the spectator through the portal rather than allowing a slow, visible crawl through the portal structure. The transport happens quickly enough that the portal briefly blocks the view, but the spectator immediately emerges in the destination environment, minimizing the loss of environmental context

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS11865447B2Methods and systems for spectating characters in follow-mode for virtual reality views
Publication Date: 2024.01.09 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11865447B2 patent drawing
  • US11865447B2 patent drawing
  • US11865447B2 patent drawing

AI summary

Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.