VR Spectator Avatar Rendering via External Sensor Detection
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Solution Overview
Problem
Current VR systems isolate users from real-world spectators, limiting the immersive experience for both the user and spectators, as they can only communicate through audio, lacking a unified and interactive engagement.
Innovation Solution
A VR system that uses external sensors to detect and render real-world spectators as avatars within the VR environment, reflecting their physical and emotional states, allowing for a more collaborative and immersive experience by integrating them into the virtual space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If spectators are excluded from the VR space to maintain system performance, then system resource consumption is reduced, but user-spectator interaction and immersive experience are degraded
Solution Approach 1:
The patent creates virtual avatars that copy and represent real-world spectators within the VR environment. These avatars mirror the physical states and actions of actual spectators, allowing them to be present in the virtual space without requiring full spectral processing resources. This resolves the contradiction by providing interaction capabilities through avatar representations rather than direct spectator processing.
Solution Approach 2:
The patent introduces avatars as intermediary entities between real-world spectators and the VR system. These avatars serve as mediators that translate physical spectator states into virtual representations, enabling interaction without direct connection between spectators and the VR processing system. This intermediary layer maintains system performance while enabling rich interaction.
2Adaptability or versatility
If multiple users are supported in the VR experience, then spectator entertainment is improved, but system resource requirements increase
Solution Approach 1:
The patent uses avatar copies to represent spectators in the VR environment, allowing multiple users to be supported without proportionally increasing system resource consumption. Each avatar is a simplified representation that requires fewer resources than a full user session, enabling multi-user support while controlling energy usage.
3Ease of operation
If spectators are visually represented in the VR space, then immersive experience is enhanced, but computational complexity increases
Solution Approach 1:
The patent creates simplified visual copies (avatars) of spectators rather than full realistic representations. These avatar copies provide the necessary visual presence for immersion while maintaining lower computational complexity compared to full photorealistic rendering of multiple spectators.
Data Source
AI summary
A method of generating a virtual reality (“VR”) experience includes detecting, using external sensors, a real-world spectator that is in a spectator space that is adjacent to a user that is wearing a VR headset and experiencing a VR space. The method also includes detecting a real-world physical state of the spectator, and rendering, in response to detecting, the spectator in the VR space as an avatar that reflects the real-world physical state of the spectator.


