VR Spectator Avatar Rendering via External Sensor Detection

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Solution Overview

Problem

Current VR systems isolate users from real-world spectators, limiting the immersive experience for both the user and spectators, as they can only communicate through audio, lacking a unified and interactive engagement.

Innovation Solution

A VR system that uses external sensors to detect and render real-world spectators as avatars within the VR environment, reflecting their physical and emotional states, allowing for a more collaborative and immersive experience by integrating them into the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If spectators are excluded from the VR space to maintain system performance, then system resource consumption is reduced, but user-spectator interaction and immersive experience are degraded

Engineering Contradiction:
Improvesystem performanceVSAvoiduser-spectator interaction
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent creates virtual avatars that copy and represent real-world spectators within the VR environment. These avatars mirror the physical states and actions of actual spectators, allowing them to be present in the virtual space without requiring full spectral processing resources. This resolves the contradiction by providing interaction capabilities through avatar representations rather than direct spectator processing.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces avatars as intermediary entities between real-world spectators and the VR system. These avatars serve as mediators that translate physical spectator states into virtual representations, enabling interaction without direct connection between spectators and the VR processing system. This intermediary layer maintains system performance while enabling rich interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple users are supported in the VR experience, then spectator entertainment is improved, but system resource requirements increase

Engineering Contradiction:
Improvemulti-user supportVSAvoidsystem resource consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent uses avatar copies to represent spectators in the VR environment, allowing multiple users to be supported without proportionally increasing system resource consumption. Each avatar is a simplified representation that requires fewer resources than a full user session, enabling multi-user support while controlling energy usage.

Inventive Principle:
Principle #26Copying

3Ease of operation

If spectators are visually represented in the VR space, then immersive experience is enhanced, but computational complexity increases

Engineering Contradiction:
Improveimmersive experienceVSAvoidcomputational complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates simplified visual copies (avatars) of spectators rather than full realistic representations. These avatar copies provide the necessary visual presence for immersion while maintaining lower computational complexity compared to full photorealistic rendering of multiple spectators.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11907412B2Contextual spectator inclusion in a virtual reality experience
Publication Date: 2024.02.20 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US11907412B2 patent drawing
  • US11907412B2 patent drawing
  • US11907412B2 patent drawing

AI summary

A method of generating a virtual reality (“VR”) experience includes detecting, using external sensors, a real-world spectator that is in a spectator space that is adjacent to a user that is wearing a VR headset and experiencing a VR space. The method also includes detecting a real-world physical state of the spectator, and rendering, in response to detecting, the spectator in the VR space as an avatar that reflects the real-world physical state of the spectator.