VR Sports Pub Screen Segmentation and Local Illumination

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Solution Overview

Problem

Conventional sports pubs with small viewing angles and limited illumination create a poor viewing experience for virtual reality sports broadcasts, hindering customer engagement and safety, and impacting sales due to restricted movement and service access.

Innovation Solution

A virtual reality sports pub system is designed with a combination of multiple screens and a hall structure, including tables, chairs, and serving passages, configured to provide a horizontal viewing angle of 100° or more and a vertical viewing angle of 60° or more, along with local illumination to ensure safe and unobstructed viewing and service access.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of moving object

If a large screen is installed to provide a wide viewing angle, then the viewing angle is improved, but the brightness deteriorates and surrounding illumination must be dark

Engineering Contradiction:
Improvescreen sizeVSAvoidbrightness
Core Design Contradiction:
Area of moving objectVSIllumination intensity

Solution Approach 1:

The patent divides the screen into multiple segments (first screen, second screen, third screen) arranged in different directions. This segmentation allows each screen to be optimized for its specific viewing angle while collectively providing comprehensive coverage, resolving the brightness issue by distributing the viewing experience across multiple smaller screens rather than one large dim screen

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local illumination at each table position rather than uniform dark surroundings. This allows bright areas to be localized where customers need to see (at their tables) while the overall environment remains dark enough for screen visibility, resolving the contradiction between screen brightness and customer serviceability

Inventive Principle:
Principle #3Local quality

2Area of moving object

If a large screen is installed to provide a wide viewing angle, then the viewing angle is improved, but customer movement space is restricted and safety accidents may occur

Engineering Contradiction:
Improvescreen sizeVSAvoidmovement space
Core Design Contradiction:
Area of moving objectVSEase of operation

Solution Approach 1:

By dividing the viewing area into multiple screens positioned at different locations and angles, the patent creates multiple viewing zones that allow customers to move between them. This segmentation of the visual field corresponds to segmentation of physical space, providing movement pathways while maintaining comprehensive viewing coverage

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent arranges screens in three-dimensional space (front, left, right directions) rather than a single flat plane. This spatial distribution of screens creates volumetric viewing zones that allow customers to move freely in multiple directions while maintaining viewing angles, transforming a two-dimensional screen problem into a three-dimensional viewing environment

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Area of moving object

If screens are arranged to provide wide viewing angles, then the viewing experience is improved, but service access becomes difficult

Engineering Contradiction:
Improvescreen coverage areaVSAvoidservice access
Core Design Contradiction:
Area of moving objectVSEase of operation

Solution Approach 1:

The patent segments both the screening system and the service system. Multiple screens are paired with multiple serving passages positioned at different locations. This segmentation ensures that service access points are distributed throughout the space, allowing waiters to reach customers without requiring customers to move toward a single centralized service area, thus maintaining service accessibility while providing wide viewing coverage

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent designs the hall structure where tables and chairs are configured to serve multiple functions: they are positioned to provide optimal viewing angles for the distributed screens while simultaneously creating pathways and access points for service. This multi-functional design allows the same spatial arrangement to satisfy both viewing requirements and service access requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10096160B2Virtual reality (VR) sports pub system
Publication Date: 2018.10.09 CHOI HAE YONG
  • US10096160B2 patent drawing
  • US10096160B2 patent drawing
  • US10096160B2 patent drawing

AI summary

A screen structure including the first, second, and third screens, and a hall structure in which a table, a chair, a staircase, and a serving passage are configured in one structure. Multiple tables and chairs are disposed in one viewing direction of the first screen on a front and each table and chair are configured in each staircase structure, the serving passage is configured on a front end of each table, the first screen is provided on the front of the viewing direction of the multiple tables, and the second and third screens are configured in left and right directions of the multiple tables, respectively and a screen size is configured so that a horizontal viewing angle is 180° or more and a vertical viewing angle is 100° or more, including a local illumination that limitedly illuminates the top of the table at an upper end.