VR Sports Viewing with Sensor-Driven Scoreguide and Content Selection

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Solution Overview

Problem

Current technologies do not effectively integrate virtual reality (VR) with satellite television systems to provide immersive sports viewing experiences, lacking interactive and dynamic content presentation based on user movement and preferences.

Innovation Solution

A VR system comprising a head-mounted display, sensors, a selection module, and a scoreguide module that generates signals from user movements, voice, and input device interactions to select and display sports content and scoreguides within a VR environment, allowing users to interactively view sports events from various angles and perspectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If satellite television systems broadcast content to multiple users simultaneously, then content delivery efficiency is improved, but user interaction and personalization capabilities deteriorate

Engineering Contradiction:
Improvecontent delivery efficiencyVSAvoiduser interaction capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a set-top box as an intermediary device between the satellite television system and the user. This intermediary enables personalized content selection, recording, and interaction capabilities while the satellite system continues to broadcast to multiple users simultaneously. The set-top box processes user inputs (voice, gesture, touch) and manages content delivery individually for each user without affecting the overall broadcast efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If virtual reality devices provide immersive viewing experiences, then user engagement is improved, but device complexity and operational difficulty worsen

Engineering Contradiction:
Improveimmersive viewing capabilityVSAvoiduser interaction simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements self-service functionality where the virtual reality device automatically adjusts content display, camera angles, and scoreguide positioning based on detected user actions (voice commands, gestures, head movements). The system interprets user intent and executes appropriate actions without requiring manual configuration or complex controls, making the immersive experience accessible to average users.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user inputs through sensors (microphone for voice, motion sensors for gestures, position trackers for head movement) and provides real-time feedback by adjusting the virtual reality content display. This closed-loop feedback mechanism allows the system to adapt to user preferences dynamically, simplifying operation while maintaining high immersion.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple sensors and input devices are integrated into the VR system, then user interaction options are improved, but system complexity worsens

Engineering Contradiction:
Improveinteraction modalitiesVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent designs the set-top box and virtual reality device to handle multiple input modalities (voice recognition, gesture detection, touch interface, head movement tracking) through a unified processing architecture. This multi-functional design allows a single system to accommodate diverse interaction preferences without requiring separate dedicated hardware for each input type, thereby managing complexity while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9894403B2Method and system for selecting and viewing sports content and a scoreguide in a virtual reality device
Publication Date: 2018.02.13 DIRECTV LLC
  • US9894403B2 patent drawing
  • US9894403B2 patent drawing
  • US9894403B2 patent drawing

AI summary

A virtual reality (VR) system including a head mounted display (HMD), a sensor or an input device, a selection module, a scoreguide module and a display module. The HMD displays a VR environment including sports content of a live game, a prerecorded game, or a sports channel. The sensor or input device is connected to the HMD and generates signals based on detection of at least one of movement of the HMD, movement of an eyeball of a user, voice communication of the user, or user contact with the input device. The selection module selects the sports content based on the signals and generates a selection signal indicating the sports content. The scoreguide module generates a scoreguide based on the signals. The display module displays the sports content in the VR environment based on the selection signal and displays the scoreguide in the VR environment based on the signals.