Real-time 3D VR Video Rendering with Stereoscopic Eye Perspective

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current VR video rendering technologies lack realism and immersion due to simple superimposed rendering of 3D video and graphics, failing to simulate the distinct perspectives of the left and right eyes, leading to eye discomfort and dizziness during prolonged viewing.

Innovation Solution

A real-time aliasing rendering method for 3D VR video and virtual three-dimensional scenes, which involves collecting and processing 3D camera signals to generate texture data, creating a virtual 3D scene, adjusting virtual camera parameters, and overlaying texture data to simulate the perspectives of the left and right eyes, ensuring realistic and immersive rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If simple superimposed rendering of 3D video and graphic images is used, then device complexity is reduced, but realism and immersion are deteriorated

Engineering Contradiction:
Improverendering complexityVSAvoidrealism
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent divides the rendering process into separate left-eye and right-eye rendering paths, with independent texture mapping and parameter adjustment for each eye. This segmentation enables realistic stereoscopic effects while maintaining manageable system complexity through modular processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from 2D superimposed rendering to 3D stereoscopic rendering by introducing depth information and separate perspective views for left and right eyes. This dimensional enhancement creates realistic spatial perception without requiring overly complex hardware.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If simple superimposed rendering is used, then ease of operation is improved, but immersion is deteriorated

Engineering Contradiction:
Improveoperation simplicityVSAvoidimmersion
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The rendering system is segmented into independent left-eye and right-eye processing channels, each with its own texture mapping and parameter control. This modular approach maintains operational simplicity while achieving immersive 3D effects through systematic separation of visual pathways.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If subsequent re-production is used to output to virtual equipment, then device complexity is reduced, but viewing comfort is deteriorated

Engineering Contradiction:
Improveequipment complexityVSAvoideye discomfort
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The patent implements separate rendering pipelines for left-eye and right-eye views, with independent texture mapping and camera parameter adjustment. This segmentation ensures that each eye receives appropriately adjusted visual information, eliminating the eye discomfort caused by improper stereoscopic presentation while maintaining manageable equipment complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11076142B2Real-time aliasing rendering method for 3D VR video and virtual three-dimensional scene
Publication Date: 2021.07.27 IDEAPOOL CULTURE & TECH CO LTD
  • US11076142B2 patent drawing
  • US11076142B2 patent drawing
  • US11076142B2 patent drawing

AI summary

Provided is a real-time aliasing rendering method for a 3D VR video and a virtual three-dimensional scene, including: capturing 3D camera video signals in real time and process the same to generate texture data; creating a virtual three-dimensional scene according to the proportion of a real scene; generating virtual camera rendering parameters according to a physical position of the 3D camera and a shooting angle relationship; aliasing the texture data onto a virtual three-dimensional object in a virtual scene, and adjusting the position of the virtual three-dimensional object according to a physical positional relationship between the virtual three-dimensional scene and the real scene, so as to form a complete virtual reality combined three-dimensional scene; rendering the virtual reality combined three-dimensional scene by using the virtual camera rendering parameters to obtain a simulated rendering picture.