VR Stimulus Control for Gradual Hypersensitivity Training

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Solution Overview

Problem

Existing techniques for treating hypersensitivity, such as those used for autism spectrum disorder (ASD), attention deficit hyperactivity disorder (ADHD), traumatic brain injury (TBI), stroke, fibromyalgia, post-traumatic stress disorder (PTSD), and complex post-traumatic stress disorder (cPTSD), require dedicated medical settings and trained personnel, and do not systematically train sensory filters to reduce hypersensitivity.

Innovation Solution

A system and method using VR goggles with a control circuit and storage device to select and output stimuli based on difficulty levels, allowing gradual exposure to stimuli, monitored by physiological responses, without the need for medical settings or personnel, and enabling training in residential environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional VR therapy techniques are used, then social behavior improvement can be achieved, but sensory filters cannot be systematically trained to reduce hypersensitivity

Engineering Contradiction:
Improveeffectiveness of sensory filter trainingVSAvoidsystem configuration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The stimulus library is segmented into multiple difficulty levels (e.g., level 1, level 2, level 3) with progressively challenging sensory stimuli. The control circuit systematically selects stimuli based on the subject's current difficulty level, enabling structured training of sensory filters through incremental exposure to increasingly complex sensory inputs.

Inventive Principle:
Principle #1Segmentation

2Reliability

If dedicated medical settings and trained personnel are required, then treatment can be provided, but accessibility and ease of operation are reduced

Engineering Contradiction:
Improvetreatment effectivenessVSAvoidaccessibility in residential setting
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system is designed to operate autonomously without requiring trained medical personnel or dedicated clinical settings. The control circuit automatically selects appropriate stimuli based on stored difficulty levels and monitors physiological responses, enabling the system to self-regulate and provide consistent therapy in residential environments.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The control circuit continuously monitors the subject's physiological responses (e.g., heart rate, skin conductance, eye movements) and uses this feedback to dynamically adjust stimulus selection. This closed-loop control ensures the system adapts to the subject's state in real-time, maintaining treatment effectiveness while requiring no external medical supervision.

Inventive Principle:
Principle #23Feedback

3Productivity

If stimuli are presented at high difficulty levels immediately, then training efficiency is improved, but subject comfort and tolerance are reduced

Engineering Contradiction:
Improvetraining efficiencyVSAvoidsensory overload and discomfort
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts stimulus difficulty levels based on the subject's physiological state and historical performance data. The control circuit transitions subjects through difficulty levels in a flexible, adaptive manner rather than following a fixed progression, allowing optimal training efficiency while preventing sensory overload by matching stimulus complexity to the subject's current tolerance level.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260102582A1System for reducing hypersensitivity and method of controlling a device that outputs a stimulus to a subject
Publication Date: 2026.04.16 ITS-EASY BOERLIN
  • US20260102582A1 patent drawing
  • US20260102582A1 patent drawing
  • US20260102582A1 patent drawing

AI summary

A system for reducing hypersensitivity comprises a storage device configured to store a plurality of stimuli and a control circuit coupled to the storage device and configured to select a stimulus of the plurality of stimuli and cause the selected stimulus to be output to a wearer of virtual reality goggles via a visual output device and/or an aural output device of the VR goggles. The storage device is configured to store difficulty levels for the plurality of stimuli. The control circuit is configured to use the stored difficulty levels to select the stimulus.