Spatially Unequal VR Streaming for Viewport Quality and Bandwidth

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Solution Overview

Problem

Existing technologies fail to efficiently address the quality of visible quality in virtual reality (VR) streaming spatially unequal streaming, leading to high bandwidth requirements and quality degradation during user interaction in VR applications.

Innovation Solution

Implementing a system where media segments are selected and retrieved based on predetermined relationships between different qualities of spatial scene portions, using information from the server to manage bandwidth and computational complexity, ensuring higher quality for visible portions and lower quality for non-visible portions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If high resolution video is transmitted for the entire spherical field of view, then the visible quality is improved, but the bandwidth requirements increase tremendously

Engineering Contradiction:
Improvevisible qualityVSAvoidbandwidth requirements
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent applies local quality by transmitting high-resolution video only for the viewport region that the user is currently viewing, while transmitting lower-resolution video for the remaining spherical field of view. This resolves the contradiction by concentrating bandwidth resources on the visually critical viewport area rather than uniformly distributing high quality across the entire 360-degree scene, thereby maintaining high visible quality while dramatically reducing overall bandwidth requirements.

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If only the viewport is transmitted at high resolution, then the bandwidth requirements are reduced, but the visible quality degrades during user interaction when the viewport changes

Engineering Contradiction:
Improvebandwidth requirementsVSAvoidvisible quality
Core Design Contradiction:
Quantity of substanceVSManufacturing precision

Solution Approach 1:

The patent applies preliminary action by pre-transmitting or buffering video content for regions surrounding the current viewport before the user actually looks in those directions. This anticipatory approach ensures that when the user rotates their view, the high-quality video for the new viewport region is already available or nearly available, minimizing quality degradation during transitions while still maintaining reduced bandwidth requirements compared to transmitting the entire sphere at high resolution.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If the DASH client reacts to user movement by downloading new content, then the visible quality is maintained, but there is a time delay causing quality degradation

Engineering Contradiction:
Improvevisible qualityVSAvoidreaction time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies preliminary action by having the DASH client proactively download and buffer video segments for potential future viewport regions before the user actually looks in those directions. This anticipatory buffering eliminates or reduces the reaction time delay, as the content is already available locally when needed, thereby maintaining high visible quality during user interaction without the time loss associated with on-demand downloading.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies dynamics by continuously adapting the viewport region and adjusting the buffer of pre-downloaded content based on user movement patterns and predicted viewing directions. This dynamic adjustment ensures that the buffered content remains relevant and high-quality video is always available for the current and anticipated viewport regions, resolving the time delay issue while maintaining quality.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If the spherical video is split into multiple spatial regions with different qualities, then the adaptability is improved, but the device complexity increases due to signaling and selection requirements

Engineering Contradiction:
Improvequality distribution flexibilityVSAvoidsignaling and selection complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the spherical video into distinct spatial regions (viewport and non-viewport areas) with different quality levels. This segmentation enables the DASH client to selectively download and prioritize high-quality content for the viewport region while using lower-quality content for other areas, thereby improving adaptability to user viewing behavior. The segmentation approach manages device complexity by using standardized DASH signaling mechanisms to indicate the different quality representations available for different spatial regions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12519847B2Spatially unequal streaming
Publication Date: 2026.01.06 FRAUNHOFER GESELLSCHAFT ZUR FORDERUNG DER ANGEWANDTEN FORSCHUNG EV
  • US12519847B2 patent drawing
  • US12519847B2 patent drawing
  • US12519847B2 patent drawing

AI summary

Various concepts for media content streaming are described. Some allow for streaming spatial scene content in a spatially unequal manner so that the visible quality for the user is increased, or the processing complexity or used bandwidth at the streaming retrieval site is decreased. Others allow for streaming spatial scene content in a manner enlarging the applicability to further application scenarios.