Suspended Bubble Indicator for Virtual Reality Entity Function Display
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Solution Overview
Problem
In virtual reality environments, users face challenges in intuitively understanding the functions of virtual entities due to the lack of clear indicators, leading to increased learning costs and reduced user experience.
Innovation Solution
A virtual reality-based control method and apparatus that displays a virtual entity with a suspended bubble indicating its function, which follows the entity's movement within the virtual space, using a Bezier spline-based leading line to maintain visibility and create a realistic, interactive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If no clear indicators are provided for virtual entities, then the virtual reality space remains simple and uncluttered, but users face increased learning costs and reduced user experience
Solution Approach 1:
The patent introduces a suspended bubble as an intermediary element that mediates between the virtual entity and the user. The bubble contains functional information and acts as a visual indicator, allowing users to understand virtual entity functions without cluttering the main virtual space. This resolves the contradiction by providing clear indicators (improving user experience) while maintaining spatial simplicity through the use of a dedicated indicator object rather than direct text labels or complex interfaces.
Solution Approach 2:
The patent transitions from two-dimensional display to three-dimensional space utilization by suspending bubbles at different heights and positions around virtual entities. This dimensional approach allows functional information to be presented without occupying the same visual plane as the virtual entity, enabling clear indicators to coexist with the virtual environment without creating interface clutter.
2Loss of information
If function indicators are added to virtual entities, then users can understand functions better, but the virtual reality space becomes cluttered and less immersive
Solution Approach 1:
The patent segments the virtual reality interface into distinct functional components: the virtual entity itself and the suspended bubble indicator. This segmentation allows function information to be displayed separately from the entity, preventing visual clutter while maintaining information accessibility. The bubble acts as an independent information carrier that can be positioned optimally without affecting the entity's visual clarity.
Solution Approach 2:
The suspended bubble serves as an intermediary that carries function information without becoming part of the virtual entity's structure. This mediator approach allows comprehensive function disclosure (reducing information loss) while maintaining visual separation between the entity and its indicators, thus avoiding space clutter and preserving immersion.
3Ease of operation
If static indicators are used for virtual entities, then the interface is simple to implement, but the indicators cannot follow entity movement and become less useful
Solution Approach 1:
The patent transforms the indicator from a static element to a dynamic one by enabling the suspended bubble to follow the virtual entity's movement. The bubble maintains its position relative to the entity through real-time tracking, allowing it to remain a useful indicator even as the entity moves through the virtual space. This dynamic behavior significantly improves indicator usability without requiring overly complex tracking mechanisms, as the bubble simply needs to follow the entity's position and orientation.
Solution Approach 2:
The system implements feedback by continuously updating the suspended bubble's position based on the virtual entity's movement. The bubble responds to entity motion in real-time, maintaining visual association and functionality. This feedback mechanism ensures the indicator remains useful throughout the interaction, improving usability while the tracking complexity is managed through efficient position-based updates rather than complex predictive or reactive systems.
Data Source
AI summary
The present disclosure provides a virtual reality-based control method, apparatus, terminal, and storage medium, wherein the virtual reality-based control method includes: displaying a virtual entity and a suspended bubble associated with the virtual entity in a virtual reality space, the suspended bubble being configured to indicate a function of the virtual entity; and controlling, in response to a movement event of the virtual entity in the virtual reality space, the suspended bubble to follow the virtual entity to move.


