VR Telecommunication System Layering for Clinical Evaluation
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Solution Overview
Problem
Current real-time telecommunication software lacks the ability to provide multi-layered visual and auditory content and does not allow for manual or automatic customization of the telecommunication environment to meet the specific needs of users, limiting its effectiveness in clinical evaluation and treatment applications.
Innovation Solution
A multi-layer real-time Virtual Reality (VR) telecommunication system that enables immersive virtual environments, real-time data collection, and dynamic adjustment of activities based on user interaction data, allowing for personalized treatment and training protocols to be layered over the virtual environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If real-time telecommunication software provides basic audio/video communication, then ease of operation is maintained, but adaptability and customization capability are insufficient
Solution Approach 1:
The telecommunication environment is divided into multiple independent layers (visual layers, auditory layers, haptic layers) that can be individually customized, added, or removed without affecting the entire system. Each layer operates independently, allowing selective customization based on user needs while maintaining overall system manageability.
Solution Approach 2:
The system transitions from traditional two-dimensional audio/video communication to multi-dimensional immersive environments by adding spatial, haptic, and sensory layers. This dimensional expansion enables rich customization and personalization while organizing complexity through structured layer architecture.
2Adaptability or versatility
If multi-layered content is added to enhance customization, then adaptability improves, but device complexity increases
Solution Approach 1:
The layer management interface provides universal controls that work across all layers and content types. A single unified interface handles configuration for visual, auditory, haptic, and other layers, eliminating the need for users to navigate separate complex controls for each layer type while maintaining full customization capability.
Solution Approach 2:
The system automatically manages layer composition, routing, and synchronization based on user selections and contextual information. Intelligent defaults and automated configuration reduce manual adjustment requirements, allowing users to customize without technical expertise while the system handles the complexity of coordinating multiple layers.
3Measurement precision
If real-time data collection and analysis are implemented, then measurement precision improves, but use of energy increases
Solution Approach 1:
The system selectively collects and processes only the necessary data required for specific evaluation objectives rather than continuously capturing all possible data. This partial action approach maintains measurement precision for intended purposes while significantly reducing overall energy consumption compared to comprehensive continuous monitoring.
Solution Approach 2:
The system dynamically adjusts data collection frequency, resolution, and scope based on real-time needs, user preferences, and contextual factors. By changing operational parameters adaptively, the system maintains high measurement precision when needed while reducing energy consumption during lower-demand periods.
Data Source
AI summary
Provided herein are clinical evaluation and treatment as well as training protocols in virtual or augmented reality that create fully immersive environments, which enable real-time rendering for communication, specifically telecommunication, between two or more parties. In various embodiments, a virtual environment is provided to a first user at a first location. A first set of data comprising positional data of the first user is provided to a second user (e.g., an instructor) at a second location. An activity (e.g., a treatment or assessment protocol) may be received from the second user (e.g., an instructor) and the activity may be displayed to the first user via layering the activity over the virtual environment. An adjustment may be applied to the activity by the second user based on compliance of the first user with the activity protocols. Additional users at other locations may also receive the first activity from the second user.


