VR Teleportation Scale Transition via Single Input

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Solution Overview

Problem

Current virtual reality systems lack seamless transition capabilities between different virtual locations and scales, resulting in a disjointed user experience during teleportation and scaling operations.

Innovation Solution

A method and system that allows users to select a second virtual location and scale within a virtual environment, enabling instantaneous teleportation and scaling adjustments through a single command, using a head-mounted display and handheld electronic device for immersive interaction, with features like virtual beams and gaze tracking for precise selection and scaling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If users teleport between virtual locations using traditional methods, then location transition is achieved, but visual disorientation and discontinuity occur during the transition

Engineering Contradiction:
Improveteleportation transition speedVSAvoidvisual continuity during teleportation
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system performs preliminary actions by displaying a preview of the destination virtual location and scale before the teleportation occurs. This allows users to anticipate the transition and select appropriate scaling factors in advance, preventing visual disorientation during the actual teleportation event.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary scaling mechanism that adjusts the virtual environment's scale during teleportation transitions. By applying scale transformations as an intermediary step, the system bridges the visual gap between different locations and maintains continuity, preventing disorientation while enabling fast teleportation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If users navigate through virtual environments using physical movement, then continuous visual feedback is maintained, but navigation time and energy consumption increase

Engineering Contradiction:
Improvevisual continuity during navigationVSAvoidnavigation time between locations
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The navigation process is segmented into two distinct modes: continuous physical movement for local exploration and instantaneous teleportation for long-distance travel. This segmentation allows users to maintain visual continuity during local movements while utilizing fast teleportation for crossing large distances, optimizing both time efficiency and visual feedback.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements periodic action by alternating between continuous movement mode and teleportation mode based on navigation needs. During teleportation events, the system periodically resets the user's position while maintaining visual coherence through scale adjustments, enabling rapid repositioning without continuous visual feedback requirements.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If virtual environment scale is changed during teleportation, then viewing perspective is adjusted, but system complexity and computational requirements increase

Engineering Contradiction:
Improvescale adjustment capability during teleportationVSAvoidteleportation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system changes the scale parameter of the virtual environment during teleportation to adapt the viewing perspective. By modifying this single parameter, the system achieves versatile scale adjustment without fundamentally altering the teleportation mechanism, maintaining relative simplicity while enabling adaptive viewing at different locations.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The scaling mechanism serves multiple functions: it adjusts viewing perspective during teleportation, maintains visual continuity across scale transitions, and enables users to select appropriate view distances. This multi-functionality reduces the need for separate systems for each purpose, managing overall system complexity while achieving adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10558274B2Teleportation in an augmented and/or virtual reality environment
Publication Date: 2020.02.11 GOOGLE LLC
  • US10558274B2 patent drawing
  • US10558274B2 patent drawing
  • US10558274B2 patent drawing

AI summary

In a system for teleporting and scaling in a virtual reality environment, a user may teleport from a first virtual location, being experienced at a first scale, to a second virtual location, to be experienced at a second scale. The user may select the new, second virtual location and the new, second scale with a single external input via a handheld electronic device so that, upon release of a triggering action of the electronic device, the user may teleport to the newly selected second virtual location at the newly selected scale.