VR Teleport Navigation via Scene Perception Graphs
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Solution Overview
Problem
Users face challenges in selecting ideal target positions for teleportation in virtual reality spaces due to difficulty in evaluating positions beforehand and imprecise selection using a ray cast, leading to multiple adjustments during navigation.
Innovation Solution
A scene perception-based teleportation approach that analyzes panoramic views at candidate positions to predict desirable views, sampling positions based on scene perception graphs and navigation properties to generate a teleport graph, facilitating efficient navigation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users select target positions using a ray cast from their perspective view, then teleportation enables navigation in infinite virtual spaces, but it becomes difficult to select target positions precisely especially when far away
Solution Approach 1:
The system performs preliminary analysis of candidate teleport positions by generating panoramic views and evaluating scene perception graphs before the user makes a selection. This pre-evaluation provides users with information about what they will see at potential destination points, enabling more precise and informed target position selection without requiring multiple adjustment teleports.
2Reliability
If users teleport to evaluate target positions, then they can assess the surroundings, but it requires multiple adjustments and time-consuming navigation
Solution Approach 1:
The system creates virtual copies of the target environment by generating panoramic views at candidate teleport positions. These panoramic images serve as previews that allow users to evaluate the surroundings and scene perception without physically teleporting to each location, significantly reducing navigation time while maintaining evaluation accuracy.
3Ease of operation
If the virtual space is large or unlimited, then walking and running provide continuous movement, but they are constrained by the size of the virtual space available
Solution Approach 1:
The system introduces an intermediary evaluation mechanism (panoramic view generation and scene perception analysis) that bridges the gap between limited physical movement space and unlimited virtual exploration capability. This intermediary allows users to assess distant locations and make informed teleportation decisions without needing to physically traverse the entire virtual space.
Data Source
AI summary
A navigation system for facilitating navigation in a space includes a network interface configured to access a representation of a space, a memory storing instructions, and at least one processor coupled with the memory. The at least one processor executes the instructions to detect objects in the representation of the space and determine a plurality of desirable positions which facilitate navigation in the representation of the space based on the detected objects.


