Multiplayer Teleportation and Summoning in Virtual Reality

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Solution Overview

Problem

Existing virtual reality software systems face challenges in allowing inexperienced users to effectively learn and navigate multiplayer environments, as increased functionality can lead to confusion and difficulty for novice users.

Innovation Solution

An experienced user can host and manipulate the avatar of a less experienced user within a multiplayer virtual reality environment by teleporting or summoning them, enabling guidance and easier navigation through the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If increased software functionality is provided in virtual reality systems, then the system capability and features are improved, but the ease of operation deteriorates due to confusion and difficulty for novice users

Engineering Contradiction:
Improvesoftware functionalityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces an experienced user as an intermediary who mediates between the complex virtual reality system and inexperienced users. The experienced user hosts novice users, observes their actions, and manipulates their avatars to perform desired actions, thereby shielding novices from system complexity while enabling access to full functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by allowing the experienced user to pre-plan and execute actions on behalf of the novice user. The host can teleport or summon the novice's avatar to desired locations and states before the novice user needs to understand how to perform these actions independently.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If an experienced user hosts and controls the avatar of a less experienced user, then the ease of operation for the novice user is improved, but the device complexity increases due to additional control mechanisms

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system creates a copy or proxy representation of the novice user's avatar that can be controlled by the experienced user. The host manipulates this avatar copy to perform actions, while the novice user observes the results, effectively decoupling the control interface from the user who needs to learn the system.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11110350B2Multiplayer teleportation and summoning
Publication Date: 2021.09.07 INTUITIVE RESEARCH & TECHNOLOGY CORP
  • US11110350B2 patent drawing
  • US11110350B2 patent drawing
  • US11110350B2 patent drawing

AI summary

In a method according to the present disclosure a user in a virtual reality space identifies a desired location for moving another user within the space. The desired location is tested for suitability for teleportation or summoning. A list of clients available for moving to the desired location is identified and stored. The user selects one or more clients to move to the desired location, and the selected clients are summoned to the desired location.