Real-Time Text Transcript Display in Virtual Reality

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Entering text within virtual reality (VR) environments is challenging due to the need for text entry mechanisms that are viewable and interactive within the immersive environment, unlike conventional two-dimensional screens where text entry is simpler.

Innovation Solution

A system and method that convert audio conversations into real-time text transcripts within a VR environment, allowing users to select and manipulate text using virtual tools such as selection tools, virtual keyboards, and AI-generated suggestions, to generate new text for notes or text fields.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional text entry methods are used in VR environments, then text can be entered, but the text entry mechanism is not viewable or interactive within the immersive environment

Engineering Contradiction:
Improvetext entry interactionVSAvoidtext entry mechanism
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of a text editor interface within the VR environment that replicates the functionality of conventional text editors. This virtual copy includes text fields, selection tools, and manipulation capabilities that mirror traditional text entry interfaces, allowing users to interact with text using familiar gestures while maintaining the immersive VR experience.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions text entry from a two-dimensional screen interface to a three-dimensional virtual environment. Text fields and manipulation tools are rendered in 3D space, allowing users to interact with text objects from multiple angles and distances, enhancing both viewability and interactivity within the immersive environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If real-time transcription is implemented in VR, then text entry efficiency is improved, but processing time and computational resources increase

Engineering Contradiction:
Improvetext entry efficiencyVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent performs speech-to-text conversion in real-time as users speak, rather than requiring post-conversation transcription. This preliminary action captures and processes speech immediately, allowing users to see and manipulate the generated text during the conversation itself, thereby improving efficiency without significant time loss.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12205222B2Generating and displaying text in a virtual reality environment
Publication Date: 2025.01.21 INTUIT INC
  • US12205222B2 patent drawing
  • US12205222B2 patent drawing
  • US12205222B2 patent drawing

AI summary

A transcript of an audio conversation between multiple users (e.g., two users) is generated. The transcript is displayed in real time within a VR environment as the conversation takes place. A virtual selection tool is displayed within the VR environment to allow for a selection of different portions of the transcript. In addition, a virtual keyboard and or virtual panels with characters may be displayed and the virtual selection tool may be used to make selections from these displays as well. These selections are used to generate new text. The new text may form part of a user's notes of the conversation or an entry for a text field within the VR environment.