VR Device Touch Surface Gesture Control

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Solution Overview

Problem

Current Virtual Reality (VR) systems lack intuitive and efficient user input methods for controlling and interacting with virtual environments, limiting the immersive experience and user engagement.

Innovation Solution

A VR device equipped with touch sensors on multiple surfaces, allowing users to provide inputs through contact and movement detection, which are then translated into actions within the virtual environment, such as modifying the horizon line, rotating the environment, or zooming in on objects, using a combination of capacitive and resistive technologies and wireless communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input methods (buttons, keyboards) are used in VR systems, then device complexity is reduced, but user interaction intuitiveness and immersion deteriorate

Engineering Contradiction:
Improveuser interaction intuitivenessVSAvoidinput device complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, keyboards) with a touch-sensitive surface that detects contact and movement through capacitive and resistive sensing. This substitution enables more intuitive gesture-based interaction while maintaining a relatively simple device structure, as the touch surface integrates directly into the VR interface without requiring separate mechanical components.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The touch-sensitive surface acts as an intermediary between the user and the virtual environment. It translates physical contact and movement gestures into digital signals that control virtual objects and interface elements, providing a natural bridge between real-world user actions and virtual system responses without requiring complex mechanical translation mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple touch sensors are added to VR device surfaces, then user input capability is improved, but device complexity increases

Engineering Contradiction:
Improveinput method versatilityVSAvoidsensor system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The touch-sensitive surface serves multiple functions: detecting contact location, determining movement direction, measuring contact duration, and identifying gesture type. By integrating these diverse sensing capabilities into a single universal interface component, the system achieves high input versatility without proportionally increasing device complexity, as one multi-functional element replaces what would otherwise require multiple separate sensors and mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines capacitive and resistive sensing technologies into an integrated touch detection system. This merging of sensing methods within a unified touch-sensitive surface allows the system to detect various gesture types and parameters through a single composite interface, reducing the need for separate sensor arrays and simplifying the overall device architecture while maintaining versatile input capabilities.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If touch sensors with contact and movement detection are used, then gesture recognition accuracy is improved, but manufacturing precision requirements increase

Engineering Contradiction:
Improvegesture detection accuracyVSAvoidsensor calibration precision
Core Design Contradiction:
Measurement precisionVSManufacturing precision

Solution Approach 1:

The touch-sensitive surface automatically calibrates and adjusts its sensing parameters based on detected contact patterns and environmental conditions. The system performs self-diagnosis and adaptive tuning of sensor sensitivity thresholds, reducing the need for precise manual calibration during manufacturing while maintaining high gesture detection accuracy through automated adjustment mechanisms.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors touch sensor outputs and provides feedback to adjust detection thresholds and sensitivity levels in real-time. This feedback mechanism allows the system to compensate for manufacturing variations and environmental factors, maintaining high measurement precision without requiring extremely tight manufacturing tolerances, as the system adaptively corrects for deviations during operation.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user interaction and immersion by allowing natural gestures and movements to control the virtual environment, providing a more intuitive and responsive VR experience.

Implementation Method 1

the VR device includes a touch sensor, such as a capacitive touch sensor or a resistive touch sensor

Methodology Applied
Scientific EffectCapacitance: Capacitance

Implementation Method 2

the VR device includes a touch sensor, such as a capacitive touch sensor or a resistive touch sensor

Methodology Applied
Scientific EffectElectrical Resistance: Electrical Resistance

Data Source

PatentUS9886086B2Gesture-based reorientation and navigation of a virtual reality (VR) interface
Publication Date: 2018.02.06 VERIZON PATENT & LICENSING INC
  • US9886086B2 patent drawing
  • US9886086B2 patent drawing
  • US9886086B2 patent drawing

AI summary

A virtual reality (VR) device presents a virtual environment and detects an input that relates to a contact by a user. The VR device identifies attributes of the input, and the attributes include, for example, a portion of the VR device associated with the contact, a duration of the contact, and a direction of motion of the contact. The VR device modifies the presented virtual environment based on the input attributes, such as presenting a default view of the virtual environment when a first type of input is detected; moving a virtual horizon when a second type of input is detected; enlarging a depicted virtual object when a third type of input is detected; presenting a menu of options when a fourth type of input is detected; and capturing and presenting an image or video of the user's actual surroundings when a fifth type of input is detected.